Posted July 02, 2020
high rated
Hey Tinkerers & Tycoons,
We wanted to share with you some observations which became apparent after the big v0.7.0 update for Good Company. As many of you have reported, there are still several problems with the logistics. But with your help, we have quickly identified many of those issues. Some of the new systems did not work as well as expected, and others might not be adequately communicated enough in the game.
As a first step we'd like to share some more details about that:
1. Reservations in the conveyor system are not passed through reliably, and the automatic storage segments do not recognise them. This can lead to the storage segments congesting the target storage.
The clean-up-behaviour of the logistics employees is intransparent and does a poor job. We have a system that should automatically solve issues with items being stored somewhere they don't belong. In those cases, the clean-up behaviour either transports the items to an existing reservation or an empty slot on the courier pallet.
2. A change will come soon. Logistics employees will only clean up items if the slot is reserved for a different item type. It will also take care of items on the courier pallet if they are placed in a wrong slot. But for now, this means that if a logistics employee fails to solve an issue, they will destroy items as a last resort. This way, we can make sure that your logistics will always work as long as you have enough employees and inventories.
3. Regarding missing information: We will show additional information about current states in the logistics system, like how many slots a courier route has if an item is placed in a slot where it does not belong and other small bits of info that would help to understand what issues pop up in a logistics setup.
4. Regarding communication between work zone logistics and the conveyor system: Currently, the automated logistics won’t know about the conveyor system putting items into storages. Fixing this will require more effort on our part meaning this won't be solved in the upcoming patch. For now, if you want to use logistic connections and conveyor belts in the same work zone, you’ll have to set up logistics connections manually.
We are already working intensely on fixes and solutions for these issues. Unfortunately, we don't have an ETA for a patch yet, but we're confident that you can expect it within a few days. We'd like to take a little more time to thoroughly execute the optimisations so you can enjoy proper changes and improvements. We appreciate your understanding, and we thank you for your patience as well as your fantastic support!
If you'd like to have an early look at the changes, we are aiming to prepare an update on the beta branch today.
All the best,
your Chasing Carrots
We wanted to share with you some observations which became apparent after the big v0.7.0 update for Good Company. As many of you have reported, there are still several problems with the logistics. But with your help, we have quickly identified many of those issues. Some of the new systems did not work as well as expected, and others might not be adequately communicated enough in the game.
As a first step we'd like to share some more details about that:
1. Reservations in the conveyor system are not passed through reliably, and the automatic storage segments do not recognise them. This can lead to the storage segments congesting the target storage.
The clean-up-behaviour of the logistics employees is intransparent and does a poor job. We have a system that should automatically solve issues with items being stored somewhere they don't belong. In those cases, the clean-up behaviour either transports the items to an existing reservation or an empty slot on the courier pallet.
2. A change will come soon. Logistics employees will only clean up items if the slot is reserved for a different item type. It will also take care of items on the courier pallet if they are placed in a wrong slot. But for now, this means that if a logistics employee fails to solve an issue, they will destroy items as a last resort. This way, we can make sure that your logistics will always work as long as you have enough employees and inventories.
3. Regarding missing information: We will show additional information about current states in the logistics system, like how many slots a courier route has if an item is placed in a slot where it does not belong and other small bits of info that would help to understand what issues pop up in a logistics setup.
4. Regarding communication between work zone logistics and the conveyor system: Currently, the automated logistics won’t know about the conveyor system putting items into storages. Fixing this will require more effort on our part meaning this won't be solved in the upcoming patch. For now, if you want to use logistic connections and conveyor belts in the same work zone, you’ll have to set up logistics connections manually.
We are already working intensely on fixes and solutions for these issues. Unfortunately, we don't have an ETA for a patch yet, but we're confident that you can expect it within a few days. We'd like to take a little more time to thoroughly execute the optimisations so you can enjoy proper changes and improvements. We appreciate your understanding, and we thank you for your patience as well as your fantastic support!
If you'd like to have an early look at the changes, we are aiming to prepare an update on the beta branch today.
All the best,
your Chasing Carrots