Posted April 03, 2020
high rated
Dear Tinkerers and Tycoons,
Thanks for your continued support and your trust in both us and the game.
We truly appreciate your comments, feedback, bug reports and reviews! We've read through your issues and feedback and, while some of them can be addressed relatively quickly, others will take additional time to work on.
We hope that you understand that not every matter can be taken care of in this short time, but we will ensure that every issue that's been raised will be addressed and discussed in our team.
For today, we would like to update you on the latest changes we’ve implemented based on your feedback over the past few days.
Good Company, v0.6.1
Logistics
- Incoming Zone behaviour has been updated:
- You can now reduce the orders to 0, without removing reservations and breaking logistic connections.
- Adding and removing material manually will increase and decrease the reservations.
- The default number of shelf slots a product occupies in an inventory has been increased from 6 to 15. This will make it less likely that you’ll encounter issues fulfilling the early product goals during the campaign (please note, slot bandwidth can be increased and decreased manually at any time).
- In the logistic widgets, you can now see the used inventory slots of an item by hovering over it (click an item to increase/decrease how many slots that item occupies).
Employees
- Employees now always have the same wages (we will revisit this again when we implement different staff abilities).
- The average employee wage has been reduced from 25 G to 20 G.
- Employee wages of hired employees can now be seen in the employee panel.
[note] Wage changes are not retroactive, only newly generated employees will have the new wages.
Levels
- Starting funds of all levels have been increased.
- Money rewards for completing milestones have been increased across all levels.
- Products in levels 1-6 now yield more money when selling them (60% increase at level 1 going to a 20% increase by level 6).
- Requirements for products in levels 5-8 have been decreased.
[note] Level changes will only affect newly started levels.
Freeplay
- The minimum duration of market phases is now 120 days.
- Reduced the market rating decrease when market phases are progressing.
- Slightly increased the number of acceptable drawbacks.
- Increased the maximum prices across all market phases for all products.
[note] Balancing changes affect old save games, but only when a market phase progresses.
Other
- All module sell prices have been increased by ca. 10% on average:
- This should ensure that modules can always be sold for a profit, given the setup is efficient enough.
- We still recommend aiming to sell products to truly succeed; modules are designed to be sold when they are
overproduced.
- Components won’t yield any profits, yet. They just give enough revenue to pay your employees.
- It is now possible to use characters from all supported languages in product names, no matter the currently set game language.
Bugfixes
- Fixed a bug that leads to crashes after longer periods of play. This will hopefully improve stability for several players.
Update on our next steps after v0.6.1
- Camera improvements: allow moving the camera independently from the player character and controlling parts of the production line setup.
- Additional logistics improvements.
- Further balancing iterations.
- More bugfixes.
We appreciate your continued support through feedback and bug reports! If you're enjoying Good Company and want to support the game, please take a moment to tell your friends about it or leave a review on the Steam Store page!
If you encounter any crashes, please contact us via: support@chasing-carrots.com
Have a nice weekend and stay safe!
Thanks for your continued support and your trust in both us and the game.
We truly appreciate your comments, feedback, bug reports and reviews! We've read through your issues and feedback and, while some of them can be addressed relatively quickly, others will take additional time to work on.
We hope that you understand that not every matter can be taken care of in this short time, but we will ensure that every issue that's been raised will be addressed and discussed in our team.
For today, we would like to update you on the latest changes we’ve implemented based on your feedback over the past few days.
Good Company, v0.6.1
Logistics
- Incoming Zone behaviour has been updated:
- You can now reduce the orders to 0, without removing reservations and breaking logistic connections.
- Adding and removing material manually will increase and decrease the reservations.
- The default number of shelf slots a product occupies in an inventory has been increased from 6 to 15. This will make it less likely that you’ll encounter issues fulfilling the early product goals during the campaign (please note, slot bandwidth can be increased and decreased manually at any time).
- In the logistic widgets, you can now see the used inventory slots of an item by hovering over it (click an item to increase/decrease how many slots that item occupies).
Employees
- Employees now always have the same wages (we will revisit this again when we implement different staff abilities).
- The average employee wage has been reduced from 25 G to 20 G.
- Employee wages of hired employees can now be seen in the employee panel.
[note] Wage changes are not retroactive, only newly generated employees will have the new wages.
Levels
- Starting funds of all levels have been increased.
- Money rewards for completing milestones have been increased across all levels.
- Products in levels 1-6 now yield more money when selling them (60% increase at level 1 going to a 20% increase by level 6).
- Requirements for products in levels 5-8 have been decreased.
[note] Level changes will only affect newly started levels.
Freeplay
- The minimum duration of market phases is now 120 days.
- Reduced the market rating decrease when market phases are progressing.
- Slightly increased the number of acceptable drawbacks.
- Increased the maximum prices across all market phases for all products.
[note] Balancing changes affect old save games, but only when a market phase progresses.
Other
- All module sell prices have been increased by ca. 10% on average:
- This should ensure that modules can always be sold for a profit, given the setup is efficient enough.
- We still recommend aiming to sell products to truly succeed; modules are designed to be sold when they are
overproduced.
- Components won’t yield any profits, yet. They just give enough revenue to pay your employees.
- It is now possible to use characters from all supported languages in product names, no matter the currently set game language.
Bugfixes
- Fixed a bug that leads to crashes after longer periods of play. This will hopefully improve stability for several players.
Update on our next steps after v0.6.1
- Camera improvements: allow moving the camera independently from the player character and controlling parts of the production line setup.
- Additional logistics improvements.
- Further balancing iterations.
- More bugfixes.
We appreciate your continued support through feedback and bug reports! If you're enjoying Good Company and want to support the game, please take a moment to tell your friends about it or leave a review on the Steam Store page!
If you encounter any crashes, please contact us via: support@chasing-carrots.com
Have a nice weekend and stay safe!