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Greetings, Tinkerers & Tycoons!

Today, we've got another fresh patch for Good Company straight out of the oven! Below is a list of the improvements, as well as bug and stability fixes, we're introducing with v0.7.5. We hope you enjoy. As always, we really appreciate the feedback the community has sent over so far. Don't hesitate to keep sharing your valuable insights with us. Thank you!

All the best,
Your Chasing Carrots

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Patch notes v0.7.5


Improvements

• Improved how connections are established in automatic logistics, including:
- Trying to distribute items between as few storages as possiblen
- Trying to make every input/output for a crafter accessible from a single shelf
- Preferring available shelves over pallets
- Trying to keep walking ways short
• The courier minimap is now draggable and clips properly.
• Crafting time distribution bar has been redesigned with clearer colors and tooltips.
• Recipes in the crafter panel can now be filtered by module category.


Bug Fixes

• Fixed an issue which prevented items from being listed in the courier settings when they were
transported from another zone via the conveyor belt.
• Fixed icon for the conveyor belt category in the construction menu.
• Fixed missing color icons for the Cassette Player's appearance settings.
• Fixed wrong directional arrows on the overhead transporters.
• Fixed quick-hire feature: when using the button now a new employee will only be hired if no existing
employee can be assigned.


Stability Fix

• Fixed an issue when interacting with, or deleting shelves, that was causing the game to crash.


Please Note: If you start a new session of campaign levels 5 and 6, there are currently only basic conveyor segments available for construction.