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Going Medieval

Offline installers updated to 0.15.7

Changelog from Steam DB

Hello, everyone. The newest patch (0.15.7) is now live on all platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
Bugs and Fixes

Fixed several crash occurrences.

Known issues:

Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
If your settlers are experiencing weird animations with some actions, be sure to cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.

Foxy Voxel
Offline installers updated to 0.15.8

No Changelog posted
avatar
bjgamer: Offline installers updated to 0.15.8

No Changelog posted
Hotfix (0.15.8)
Hello, everyone. The newest hotfix (0.15.8) is now live on all platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where all settlers would attack animals marked for hunting despite their job priorities and their orders.

Known issues:
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
- If your settlers are experiencing weird animations with some actions, be sure to cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.

https://store.steampowered.com/news/app/1029780/view/3666546844623606233

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Update #10 | Water & Fishing

Greetings medievalists!

The new major update, titled “Water & Fishing'' (0.16.6) is now live on Steam, Epic Games Store, and GOG! All the fixes and improvements from the experimental branch are now stable, tested, and present in this update! These include: Water system & bodies of water, a new map type, new flora & fauna, and much more!

Watch the video below to see the update’s highlights and, if you want to go into more detail, check beneath the video for the full update notes:

https://www.youtube.com/watch?v=tu9NjhUV3r8

But first, for an optimal user experience, we suggest that you:

Disable Mods if you have them
Please note:
If you are using unofficial mods you might experience crashes or even an inability to start the game. If this occurs, turn the mods off before starting the game. If the problem persists, be sure to delete all of the folders in the steamapps\common\Going Medieval
and then verify the game files.

https://store.steampowered.com/news/app/1029780/view/6161548922960304564
Post edited November 21, 2023 by Ulf2016
Update (0.16.2)
https://steamcommunity.com/games/1029780/announcements/detail/3821928016074392105?snr=2_9_100015_

Patch (0.16.4)
https://steamcommunity.com/games/1029780/announcements/detail/3842194843833644069?snr=2_9_100015_

Patch (0.16.5)
https://steamcommunity.com/games/1029780/announcements/detail/6161548742862358500?snr=2_9_100015_

Patch (0.16.6)
https://steamcommunity.com/games/1029780/announcements/detail/6161548922958975849?snr=2_9_100015_