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Hello there !

I was wondering what OpenGL version is targeted by Godhood.
When I try to launch the game i've got this error :

$ LIBGL_DEBUG=verbose ./start.sh
Running Godhood
[LOG] [Config] Engine version: 3.2.44
[LOG] [Config] Data directory : /home/ronane/GOG Games/Godhood/game
[LOG] [Config] Game name: Godhood
[LOG] [Config] Game version: 0.12.4
[LOG] [SDL] Using SDL version: 2.0.4
libGL: OpenDriver: trying /usr/lib/x86_64-linux-gnu/dri/tls/r600_dri.so
libGL: OpenDriver: trying /usr/lib/x86_64-linux-gnu/dri/r600_dri.so
libGL: Using DRI2 for screen 0
[ERROR] [OGL] Could not create OpenGL context: Could not create GL context: GLXBadFBConfig
[ERROR] [Graphics] Requested a display size of 800x800, matched to 800x600
[FATAL] [AssertLog] Assertion failed: context_ != nullptr
Argument null: context_
./start.sh : line 16 : 4164 Segmentation fault ./"godhood"

and I was wondering if my GPU or drivers simply can't launch your game engine because of higher requirement or if it's just some misconfiguration on my computer. I've had no problem with Reus or RE but I wasn't using Gog at the time.

I hope the early access launch is doing well!

:-)
Hey ronane,

Thanks for the kind words! The game requires OpenGL 4.3 (and for NVidia/AMD cards, proprietary drivers, unfortunately). Hope that helps! :)
damn, i think there isn't anymore supported drivers for my card :\