Posted March 24, 2010
The Goblins series of games are perhaps some of the most unique and surprising settings found in the classic adventure gaming genre. The best way they can be described are as if a Dali painting has come to life and found itself populated with a cast of goofy and outlandish characters. Oftentimes, the very setting in which you find yourself exploring is the star itself, with every little facet of the scenery being a part of the puzzle or just a bit of fun that you can interact with. I can't think of another series of games that has created such a genuinely unique setting that is as exciting as the characters populating it.
Though, given the surreal nature of the games' settings, sometimes the solutions to puzzles can be a bit obscure or far-fetched (and in the case of the first game, leading to repeated deaths and restarts), but the setting and crazy locales create an exciting and unseen level of creativity in this or any other genre of it's time.
When I first saw that they were releasing Gobliiins for $5.99, I was excited about such a classic and unique adventure game being re-released for a whole new demographic to explore and enjoy, but then finding out that you get the two prequels along with it, it's becomes difficult to not recommend these titles to anyone who loves a series of games that attempts to do something different and fun and manages to accomplish it in a really unique way. Certainly, there are some short-comings, but even playing these games with a strategy guide and simply following along with the weird and wonderful world presented, it's well worth the small investment asked for such an original series of games.
Though, given the surreal nature of the games' settings, sometimes the solutions to puzzles can be a bit obscure or far-fetched (and in the case of the first game, leading to repeated deaths and restarts), but the setting and crazy locales create an exciting and unseen level of creativity in this or any other genre of it's time.
When I first saw that they were releasing Gobliiins for $5.99, I was excited about such a classic and unique adventure game being re-released for a whole new demographic to explore and enjoy, but then finding out that you get the two prequels along with it, it's becomes difficult to not recommend these titles to anyone who loves a series of games that attempts to do something different and fun and manages to accomplish it in a really unique way. Certainly, there are some short-comings, but even playing these games with a strategy guide and simply following along with the weird and wonderful world presented, it's well worth the small investment asked for such an original series of games.