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Hello,
I ran into my first crash. It seems to be involving the protocols the game uses for refilling ammo and .net runtime.

<Data>Application: Gnomoria.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.ArgumentOutOfRangeException at System.ThrowHelper.ThrowArgumentOutOfRangeException(System.ExceptionArgument, System.ExceptionResource) at Game.Behaviors.RefillAmmo.c869553fb6990e6ccf7f3fbff7da46816(Game.Character, Single) at Game.BehaviorTree.Condition`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Execute(System.__Canon, Single) at Game.BehaviorTree.Sequence`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Execute(System.__Canon, Single) at Game.BehaviorTree.Selector`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Execute(System.__Canon, Single) at Game.BehaviorTree.Sequence`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Execute(System.__Canon, Single) at Game.BehaviorTree.Selector`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Execute(System.__Canon, Single) at Game.BehaviorTree.Sequence`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Execute(System.__Canon, Single) at Game.BehaviorTree.Selector`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Execute(System.__Canon, Single) at Game.Character.Update(Single) at Game.GameEntityManager.cb47392663d0dc2306f9f4f4f0538646e(Single) at Game.GameEntityManager.Update(Single) at Game.GnomanEmpire.cce48101c3be44fa5bd8b6826610afdec(Single) at Game.GnomanEmpire.Update(Microsoft.Xna.Framework.GameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(System.Object, System.EventArgs) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(System.Object, System.EventArgs) at System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle( Int32) at System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManage r.FPushMessageLoop(IntPtr, Int32, Int32) at System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) at System.Windows.Forms.Application+ThreadContext.RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) at System.Windows.Forms.Application.Run(System.Windows.Forms.Form) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean) at A.cebc1c67c4a164a49b1c279b0006957be.c49a93168dc3d77742f5742786a5b60b9(System.String[])</Data>
Hello all,
I checked a little further using google and it turns out this is an issue that was supposed to get fixed and was never actually fixed. It seems from my reading that it has to do with stockpiles and ammo. When a gnome pulls ammo to restock from a stockpile it leads another gnome to restock the stockpile. That behavior has some sort of unresolved error that causes an exception.