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I'm playing this game on linux with a radeon rx6600 and amdgpu driver and there seems to be a problem with the lighting computation. When I start a game, the first screen (stairway to library) is fine. But in the second screen, inside the library, whenever I move my character it starts to "flicker" (very sudden brightness changes and shadows seem to be all over the place). Everything returns to normal when the character is not moving. It looks like a floating point accuracy problem in one of the shaders and it's independent of the graphics settings. Has anyone else encountered that problem and maybe even found a solution?