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Allow me to just add another confirmation of this.
Looked into the save, et voilá:

Loading last working save:
<fieldName>stolenHandkerchiefs</fieldName>
<value xsi:type="xsd:int">15</value>

Immediately created save from this:
<fieldName>stolenHandkerchiefs</fieldName>
<value xsi:type="xsd:int">18</value>

Good to know the dev had figured this out as fast as well, afaik.
Now waiting for the patch it is; *sips at morning coffee.
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lorddamon: [...] I change the value of handkerchiefs back to 5 and mushrooms back to 15.
I could then load the saves again, and move on a bit with the game.
Makes me wonder why my first attempt with setting hankies to 10 didn't work. Anyway, save yourself some trouble and set them down to 1 instead so the saves won't immediately break when you pick up a new one
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tyberon138: Now waiting for the patch it is; *sips at morning coffee.
Which should happen very soon now (based on dev comment on steam forum)
http://steamcommunity.com/app/417290/discussions/1/1697167803859474171/



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EDIT - 6.32 patch:

I can now load saves that were previously stuck on neverending loading screen. So the issue seems to be fixed.
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Post edited March 15, 2018 by Teredas
Hi guys, Seith here. I'm very sorry about this issue. The upcoming version (basically anything beyond 6.29) will fix the problem.

Could one of you please send a problematic save file to support@ghostofatale.com? I just want to be absolutely certain we got this one for good (I'm only 99.9% certain for now).

Cheers! :)