Posted April 06, 2018
Hello all!
Here's patch update 6.55, which brings a few bug fixes (including for ultrawide resolutions) as well as full Chinese localization! :)
[h1]Fixed:[/h1][list]
[*]UI: Show Build number preference is not properly recalled.
[*]UI: It is possible to call the inventory while the options menu is displayed.
[*]UI: Rare cases where a speech icon stays on screen even if the NPC is not visible anymore.
[*]Misc: Leeches detection counts as "detected by guards".
[*]Misc: One bag of grain is not pickable in the room next to the garden.
[*]Misc: There's a kill trigger on a step in a very specific location in the Great Hall.
[/list]
[h1]Fixed (SPOILERS):[/h1][spoiler][list]
[*]AI: Rare cases of guards' agro not subsiding when going from the jail to the distillery via the elevator.
[*]UI: Fatale's name label is offset on the shore.
[*]Misc: It is possible to talk to the commander even after he's knocked out.
[*]Some issues when putting food items on the tables of the commissary.
[/list][/spoiler]
[h1]Changed:[/h1][list]
[*]Lighting: The torches' shadows "wobbling" movement is now less extreme.
[*]Misc: The camera black mask effects (when hiding) now work with ultrawide resolutions.
[*]Chinese is now officially supported (sorry it took so long)!
[/list]
There's also a few collider (stairs) issues, light-leaking cases, and plenty of visual "holes" in the sets geometry which have been taken care of (thanks to your guys' help with pinpointing those!). Finally there were some specific cases where Tilo would freeze when picking up mushrooms which should now be resolved.
Enjoy! :)
Here's patch update 6.55, which brings a few bug fixes (including for ultrawide resolutions) as well as full Chinese localization! :)
[h1]Fixed:[/h1][list]
[*]UI: Show Build number preference is not properly recalled.
[*]UI: It is possible to call the inventory while the options menu is displayed.
[*]UI: Rare cases where a speech icon stays on screen even if the NPC is not visible anymore.
[*]Misc: Leeches detection counts as "detected by guards".
[*]Misc: One bag of grain is not pickable in the room next to the garden.
[*]Misc: There's a kill trigger on a step in a very specific location in the Great Hall.
[/list]
[h1]Fixed (SPOILERS):[/h1][spoiler][list]
[*]AI: Rare cases of guards' agro not subsiding when going from the jail to the distillery via the elevator.
[*]UI: Fatale's name label is offset on the shore.
[*]Misc: It is possible to talk to the commander even after he's knocked out.
[*]Some issues when putting food items on the tables of the commissary.
[/list][/spoiler]
[h1]Changed:[/h1][list]
[*]Lighting: The torches' shadows "wobbling" movement is now less extreme.
[*]Misc: The camera black mask effects (when hiding) now work with ultrawide resolutions.
[*]Chinese is now officially supported (sorry it took so long)!
[/list]
There's also a few collider (stairs) issues, light-leaking cases, and plenty of visual "holes" in the sets geometry which have been taken care of (thanks to your guys' help with pinpointing those!). Finally there were some specific cases where Tilo would freeze when picking up mushrooms which should now be resolved.
Enjoy! :)