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Fixed:

Last remaining case of invisible wall in the harbour.
Rare case of the camera looking to the side of Tilo after reloading an autosave.
Specific case where the camera is not at the right spot during the end sequence (happens only when playing with mouse/keyboard).
Possible exploit with brisance right after the chest on the shore is open.
Some cases where bees' nests can't be looted.
Some cases where the HUD does not reappear after Tilo dies.
Couple of sounds not playing (i.e. whistling in "Stop That Racket" quest, distillery elevator, skapp beetles at night).
Couple of minor UI fixes (i.e. new item asterisk remains visible in inventory UI).
One of the grain bags in the jail cannot be picked up.

Changed:

The "Stack" skill now also works with candles taken from a container.
Butterflies don't appear at night anymore.
Some language-specific localization tweaks have been made to clarify a couple of points.
A minor sort of glitch. When Gusto and Fatale are describing the skills you want to get, every skill has their dialogue option to confirm learning as #1 and to reconsider as #2, except for 'keen ears' on that, the confirm and deny options are flipped.
The version display bug is still present. The HUD version display pops up on the next restart despite turning it off in the debug options screen.
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invenio: The version display bug is still present.
You do realize that this patch isn't even live on GOG yet, right?

I'd focus on that as complaint. ;)
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invenio: The version display bug is still present.
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sh4dow83: You do realize that this patch isn't even live on GOG yet, right?

I'd focus on that as complaint. ;)
I've been playing on v6.51 since yesterday. If you are not, refresh galaxy.
Really? That's interesting! I assumed that the Galaxy versions and the store downloads would match...
The machine on which I play Ghost of a Tale doesn't have internet access, so I have to rely on the store downloads. :/
I've read in other places that the galaxy updates and standalone downloads are different and are released at different times (although usually pretty close to each other).

I think v6.51 was available on galaxy early yesterday (probably at the time the developer made this post).
Hello. I'm loving the game, but there are some requests that I wonder if they could be fullfiled (excuse my weird english, it's not my native language):

1. Is it possible to give the Red Mist ability it's own key slot (for keyboards only perhaps, I know your hands are tied when it comes to the buttons of a gamepad), so it doesn't activate with the activate item key? If not it's own key, perhaps it could be activated with the USE key since we only need it to talk or activate things in the scenary, perhaps a combination of the sneak+use key.

2. Is it possible to let us control the strength of the volumetric lightning effect? The godrays look beatiful, but at times the effect is too strong giving most areas a washed out/fogged look, taking some vibrance from the game's artwork.

That's my little rant. I loving the game, congrats on finishing it.
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Mighty.Duck: 1. Is it possible to give the Red Mist ability it's own key slot?
You can assign a different key to the "red mist" in the game's options (I think it is called "perception" in the list there, can't check right now). I have no idea why it is on the same button as "use" by default... I also had to change it to something else.
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Mighty.Duck: 1. Is it possible to give the Red Mist ability it's own key slot?
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Fishgius: You can assign a different key to the "red mist" in the game's options (I think it is called "perception" in the list there, can't check right now). I have no idea why it is on the same button as "use" by default... I also had to change it to something else.
Will try. Thanks.