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Hi, I started playing Cyberpunk 2077 on my local machine. Now that it also works on Geforce Now, I want to switch there, so I can enjoy better graphics and more fluent gameplay. However I can not get my local save games to sync with Geforce Now. I already enabled Cloud SaveGames in GoG-Galaxy without effect.

Is this maybe a feature not yet implemented or just a problem on my machine or setup?

Cheers
Mike
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Hi,

how often have you tried? At least for me, the galaxy client in GFN syncs games whenever *closing* the game. Also I am not sure, whether it tries to sync save games, if you didn't make one during your current session. So starting up the game, making a save, and then quitting the game might force the galaxy client within GFN to sync your save games.
Make sure to make copies of your local save games in case something goes haywire while syncing.

I have no clue, whether this will help, as I am not playing Cyberpunk on my local machine. Just sharing my observations so far and trying to be helpful. Best of luck.

Cheers
thev
Hi,

I tried it for a couple times over several days. Basically the CloudSyncing itself is working. When I play without GFN my savegames are synced (lets call it savgegame A). When I play via GFN my savegames are synced (lets call it savegame B).

However, I'm neither able to access savegame A from GFN nor to access savegame B playing on my local machine.

Thx for the advise of making a backup ;)
Post edited December 16, 2020 by mikoledeon
I'm having the same issue. They had this problem at launch but then it was fixed and the GeForce Now and desktop saves would all sync correctly. But right now it seems like the GFN GOG client DOES save to the cloud each time while the desktop client doesn't seem to be syncing no matter what I do. I've toggled it on and off, killed every process. Uninstalled GOG entirely and reinstalled it and it just refuses to actually sync. Maybe they shut off the syncing because it was too overloaded or something but it's really annoying that I can't play any of my saves on GFN when I'm not at home.

They fixed it once before so I really hope they fix it again, seems like it's my own PC's desktop client not syncing since I never see the bar that goes from 0% to 100% like I do on GFN.
Post edited December 16, 2020 by tekdemon
I also have this problem and would like to see some solution. Save sharing between GOG Galaxy and GeForce Now should work fine.
I have the same issue. I've raised a ticket on it thats been going a few weeks now. Tried everything I can think of.
Please make sure you're closing the game via main menu off the game while playing on GFN.
You should then see a game closing and cloud saves synchronizing within Gog Galaxy.
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Johny.: Please make sure you're closing the game via main menu off the game while playing on GFN.
You should then see a game closing and cloud saves synchronizing within Gog Galaxy.
bro it doesnt work in witcher 3
, you know hou mch i bought that for??
Same issue here: the GOG Galaxy client from GFN seems to be an older version and GOG servers probably broke API compatibility. This is something you do not do in software :)

The end result is that game save are not synced, with an misleading message that the ... cloud service is busy.

Contacted GFN Support to at least get manually the savegames, but... I would not hold my breath around that.

Unfortunately, there is no way to hack around this, not unlike using the embedded Steam browser and upload your saves to a cloud drive
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cr1cr1: Same issue here: the GOG Galaxy client from GFN seems to be an older version and GOG servers probably broke API compatibility. This is something you do not do in software :)

The end result is that game save are not synced, with an misleading message that the ... cloud service is busy.

Contacted GFN Support to at least get manually the savegames, but... I would not hold my breath around that.

Unfortunately, there is no way to hack around this, not unlike using the embedded Steam browser and upload your saves to a cloud drive
GFN's lack of GOG integration makes it easy to "claim" a game on a platform and - if without issue in itself - run a machine under the platform that's different from the OP's local machine. I could imagine that the saves themselves could be a mismatch of the version used in a save, even if used on the same copy of the game. That is, a platform might generate a different version of a save. However, the OP failed to specify, leaving much room in the imagination to speculate.

I don't have the game personally, and frankly no GOG game on GFN to verify any of this. But knowing the particulars of how GFN handles saves which also has the ability to save locally only in the GFN cloud, I could only imagine there's something that's different with the game/platofrm itself, rather than there being a difference in the Galaxy client. if it's going to the GOG cloud, there shouldn't be an issue with putting it on the cloud itself. That is, unless the OP clarifies they are using GFN in the same condition as their local machine.

EDIT: Are those saves not accessible through Galaxy itself? They should be, especially with concern about the cloud purging happening tomorrow. You don't need to refer to GFN's help if the saves are directly on GOG's cloud.
Post edited August 30, 2024 by TurdFerguson87