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entroumi: It failed to track time for a GOG game just now for me, I dunno if I should report this or it's common problem now.
Hey, I think this guy from Romania might have figured it out (well, an easy work-around at least), I just tried it and I can't imagine why, but it SEEMED to work... anyone else have any luck with this solution?

https://www.gog.com/forum/general_beta_gog_galaxy_2.0/large_libraries_import_possible_fix/page1

"So just wanted to post a possible fix for people having problems with large libraries.

Keep gog galaxy open ( not minimized to start ), and make sure you're viewing one of the store pages, not the library pages.

0 to 50% was crasing every few percent added ... I must've had maybe 20-30 crashes ... as I opened gog galaxy again and switched the view to the store highlights and left it there ... it went smoothly from ~50% to 100% in one go.

I know it sounds stupid ... but it worked. Might help other people if they're having issues with large steam libraries. ( mine was 1500+ )"
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entroumi: It failed to track time for a GOG game just now for me, I dunno if I should report this or it's common problem now.
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PanzerFranzz: Hey, I think this guy from Romania might have figured it out (well, an easy work-around at least), I just tried it and I can't imagine why, but it SEEMED to work... anyone else have any luck with this solution?

https://www.gog.com/forum/general_beta_gog_galaxy_2.0/large_libraries_import_possible_fix/page1

"So just wanted to post a possible fix for people having problems with large libraries.

Keep gog galaxy open ( not minimized to start ), and make sure you're viewing one of the store pages, not the library pages.

0 to 50% was crasing every few percent added ... I must've had maybe 20-30 crashes ... as I opened gog galaxy again and switched the view to the store highlights and left it there ... it went smoothly from ~50% to 100% in one go.

I know it sounds stupid ... but it worked. Might help other people if they're having issues with large steam libraries. ( mine was 1500+ )"
This seems to have worked for me. So it could be a temporary solution for now. Friend list still doesn't seem to fully load though, I am not seeing all my Steam friends.
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PanzerFranzz: Hey, I think this guy from Romania might have figured it out (well, an easy work-around at least), I just tried it and I can't imagine why, but it SEEMED to work... anyone else have any luck with this solution?

https://www.gog.com/forum/general_beta_gog_galaxy_2.0/large_libraries_import_possible_fix/page1

"So just wanted to post a possible fix for people having problems with large libraries.

Keep gog galaxy open ( not minimized to start ), and make sure you're viewing one of the store pages, not the library pages.

0 to 50% was crasing every few percent added ... I must've had maybe 20-30 crashes ... as I opened gog galaxy again and switched the view to the store highlights and left it there ... it went smoothly from ~50% to 100% in one go.

I know it sounds stupid ... but it worked. Might help other people if they're having issues with large steam libraries. ( mine was 1500+ )"
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H4wkeye: This seems to have worked for me. So it could be a temporary solution for now. Friend list still doesn't seem to fully load though, I am not seeing all my Steam friends.
My friend list showed up the first time I did it, but has not done since.
I'm having issues to. All the integrations worked a few days ago when I sat this up (I believe it was Monday), but now every service is listed as offline. For the record it did take me 2-3 restarts of the client for it to see all my steam games, but the integration worked fine afterwards. Also unlike some of you I still see all my GOG titles just fine and can filter them based on which is installed or not. From third party launchers however the client appear to have forgot which games were installed. In my opinion this is a major design issue. The whole point of using GOG Galaxy as the one launcher to rule them all sort of falls apart if it doesn't even track the games you already have installed unless a third party API is working. Don't get me wrong I fully accept that it can't detect new games you have bought since it last checked in or see if a previously installed game is no uninstalled, but the 200+ games it knew I had installed via steam should still come up as installed until I eventually try and fire one up and the executable is gone. Otherwise the only real way to see what's there is to fire up the actual launcher from each provider anyway.
Post edited January 02, 2020 by aBoo3