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If and when an overlay gets implemented, this would be a great feature. I'm slowly, slowly shifting away from Steam to GOG and honestly, the ONLY thing keeping me on Steam so far is the web browser available in the overlay. It's just SO convenient if you are hunting collectibles or if you just need to check something really quickly.

I know you can just Alt-tab to your actual browser, but some games don't play nice with alt-tabbing, are slow to alt-tab, etc. Like I said, it's super convenient and it's the only thing Steam has that GoG doesn't that I really miss on GoG games.
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_ess_: If and when an overlay gets implemented, this would be a great feature. I'm slowly, slowly shifting away from Steam to GOG and honestly, the ONLY thing keeping me on Steam so far is the web browser available in the overlay. It's just SO convenient if you are hunting collectibles or if you just need to check something really quickly.

I know you can just Alt-tab to your actual browser, but some games don't play nice with alt-tabbing, are slow to alt-tab, etc. Like I said, it's super convenient and it's the only thing Steam has that GoG doesn't that I really miss on GoG games.
I second this.
One of the main goals of the Galaxy 2.0 is to, and I quote "put an end to resource-heavy clients running all the time". And modern web browsers are incredibly resource heavy, especially when it comes to memory. If there is to be a browser functionality in the overlay, it would be very important to implement it in such a way, that it's not using resources when the user is not using the browser functionality.
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PumaCLS: One of the main goals of the Galaxy 2.0 is to, and I quote "put an end to resource-heavy clients running all the time". And modern web browsers are incredibly resource heavy, especially when it comes to memory. If there is to be a browser functionality in the overlay, it would be very important to implement it in such a way, that it's not using resources when the user is not using the browser functionality.
Agree 100%.

I don't know how Steam does it but it's done in a way that's really not hogging major resources. I have two very different PCs. The time difference between bringing up and closing the overlay and web browser via the keyboard shortcut between those two PCs is minimal (a noticable micro-freeze of a second or so on the crap one) on Steam. One is a desktop gaming rig with an i7 8700k and 16GB of RAM, and another is an 8 years old Lenovo ThinkPad Edge E530 from 2012 with some i5 mid-range (at the time) processor and 8 GB of RAM. So it can be done.
Post edited January 04, 2020 by _ess_
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PumaCLS: One of the main goals of the Galaxy 2.0 is to, and I quote "put an end to resource-heavy clients running all the time". And modern web browsers are incredibly resource heavy, especially when it comes to memory. If there is to be a browser functionality in the overlay, it would be very important to implement it in such a way, that it's not using resources when the user is not using the browser functionality.
Well, on a potato everything is "resource-heavy". If Steam could implement it nicely, then GoG Team can do it as well.
Post edited March 19, 2020 by X7ExecutorX7
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PumaCLS: One of the main goals of the Galaxy 2.0 is to, and I quote "put an end to resource-heavy clients running all the time". And modern web browsers are incredibly resource heavy, especially when it comes to memory. If there is to be a browser functionality in the overlay, it would be very important to implement it in such a way, that it's not using resources when the user is not using the browser functionality.
You do realize

1) GOG Galaxy is based on CEF
2) CEF is Chrome
3) Meaning the browser part is literally PART OF THE CLIENT

When you click the "Store" button on the left side bar, do you think its loading some mega ultra custom browser? No its just using the builtin in Chrome browser and sends you to gog.com.

They just decided not to expose it in the overlay. It does not 'use more resources' because its literally just Chrome and is already part of the client