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Seeing how some games are missing tile images I started adding a simple cover (while thinking about making one for every title now... T.T).

Now, using the suggested resolution (342x482px) leads to a vertical cropped image (see attachement).

Thinking it would be a problem concerning the image ratio, i cut it down to 342x414 (that's roughly what's coming with the current image aspect ratio in the library). Well, that lead to another rescaling, not fitting vertically and horizontally...

So, what are we supposed to use, to get a nice full image? So I can get my border fully shown around everything. :D
(Wanted to put the release date in the bottom right corner.)

EDIT: Typo.
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Post edited August 11, 2019 by kzadur
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I created a couple of tiles for Steam games manually by saving the Steam tile, cropping or resizing to 342px width and padding vertically with black to 482px. I'm not sure I'm particularly happy with that but it's a start.

If you wanted to automate the process you could figure out gimp scripting or use XnViewMP.
Kudos.

But it's kind of a workaround ... I have now roughly 13px "offset" on the bottom. Thanks anyway.

Maybe it get's fixed in the long run? Guess it's dynamic, so you can add basically any image (and any ratio),
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kzadur: Now, using the suggested resolution (342x482px) leads to a vertical cropped image (see attachement).
I can confirm that using the suggested resolution leads to a small cropped part at the bottom of the tile image.
It seems to be fixed with the Atlas-Update. I am happy now regarding that.;)