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This could potentially apply to other stores if they have DRM free games, but a lot of the games given out by Epic are DRM free if you launch directly from the .exe, but you can't change it through a linked game. I have to manually add the game as a separate instance and manually link it to the .exe so it doesn't have to boot up EGS to launch.
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JZStudios: This could potentially apply to other stores if they have DRM free games, but a lot of the games given out by Epic are DRM free if you launch directly from the .exe, but you can't change it through a linked game. I have to manually add the game as a separate instance and manually link it to the .exe so it doesn't have to boot up EGS to launch.
Well, some (?) people may like the Epic connection with GOG Galaxy. :p Anyway, what you propose can be done also for A LOT of Steam games, and I don't think GOG can be responsible to change all those to .exe. I personally think adding the game manually and associating it to an .exe (noo matter where it comes from, like the EGS) is a good solution... ? Unless people start having huge collections of Epic games, but in this case I think they'd be fine with GOG Galaxy launching Epic before their game anyway.

Anyway, sorry, just my opinion. :)
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JZStudios: This could potentially apply to other stores if they have DRM free games, but a lot of the games given out by Epic are DRM free if you launch directly from the .exe, but you can't change it through a linked game. I have to manually add the game as a separate instance and manually link it to the .exe so it doesn't have to boot up EGS to launch.
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GenlyAi: Well, some (?) people may like the Epic connection with GOG Galaxy. :p Anyway, what you propose can be done also for A LOT of Steam games, and I don't think GOG can be responsible to change all those to .exe. I personally think adding the game manually and associating it to an .exe (noo matter where it comes from, like the EGS) is a good solution... ? Unless people start having huge collections of Epic games, but in this case I think they'd be fine with GOG Galaxy launching Epic before their game anyway.

Anyway, sorry, just my opinion. :)
The issue is that if I manually add it as an .exe, it shows up in the game library as a separate entity, when it's still just the same Epic game, so you'd have to hide the EGS "version." It also then doesn't show that it is the EGS version.
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JZStudios: The issue is that if I manually add it as an .exe, it shows up in the game library as a separate entity, when it's still just the same Epic game, so you'd have to hide the EGS "version." It also then doesn't show that it is the EGS version.
Ah, I see. Isn't there a .exe for every game where it's opened it either leads to the proper launcher first, but if it's not, it leads to the game itself? I dunno, I'm thinking more like a 'mass solution' here for GOG, instead of going through every game to see if it's possible to be run without another launcher or not.
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JZStudios: The issue is that if I manually add it as an .exe, it shows up in the game library as a separate entity, when it's still just the same Epic game, so you'd have to hide the EGS "version." It also then doesn't show that it is the EGS version.
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GenlyAi: Ah, I see. Isn't there a .exe for every game where it's opened it either leads to the proper launcher first, but if it's not, it leads to the game itself? I dunno, I'm thinking more like a 'mass solution' here for GOG, instead of going through every game to see if it's possible to be run without another launcher or not.
I'm not sure I understand. The way it works now is if it's a game tied to another platform, it launches it from that platform. You can't direct it straight to the .exe, so you have to add it as a "custom" game and manually set the .exe and it shows up as a separate game in GOG.
I also realized it could potentially help for mods where you might have another launcher instead of the original .exe. For example, I have Freespace 2, and there's a mod called Freespace Open that installs new campaigns, texture and lighting packs, etc. and you launch FSO instead of the main games .exe,
I would generally agree that it's unreasonable to expect GOG to "know" what games from third parties are DRM-free and how to link them as such. Especially since the conditions that identify such will vary from platform to platform and may very well change over time even within a single platform.

However, it would be cool if we could edit the link that Galaxy uses to launch the game (much like we can do in Steam, for non-Steam games.) That way, we could identify the DRM-free games ourselves as well as how to launch them without unnecessary clutter, and alter the launch link after Galaxy has pulled the games in the way it currently does. And, games would still be associated to the correct stores, as they currently are.
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Steve-gOg: I would generally agree that it's unreasonable to expect GOG to "know" what games from third parties are DRM-free and how to link them as such. Especially since the conditions that identify such will vary from platform to platform and may very well change over time even within a single platform.

However, it would be cool if we could edit the link that Galaxy uses to launch the game (much like we can do in Steam, for non-Steam games.) That way, we could identify the DRM-free games ourselves as well as how to launch them without unnecessary clutter, and alter the launch link after Galaxy has pulled the games in the way it currently does. And, games would still be associated to the correct stores, as they currently are.
All I'm asking for is being able to link it directly to the .exe. I'm unsure where any confusion about that rose from. I don't mind doing it manually, and that's what I'm asking for.

The only annoyance with the Epic games being DRM-free is I don't think it tells you anywhere, it's just that most of them I look up in pcgamingwiki and it shows the platforms and whether it's DRM free or not.
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JZStudios: The only annoyance with the Epic games being DRM-free is I don't think it tells you anywhere, it's just that most of them I look up in pcgamingwiki and it shows the platforms and whether it's DRM free or not.
To be fair, Steam doesn't tell you when games are DRM Free either, which many are (generally smaller indie games, but it's up to the publisher whether or not to use it.) That's just the way it is. I'm not familiar with any other digital platforms that use their own DRM, but I'd be surprised if they didn't do the same thing.
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JZStudios: The only annoyance with the Epic games being DRM-free is I don't think it tells you anywhere, it's just that most of them I look up in pcgamingwiki and it shows the platforms and whether it's DRM free or not.
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Steve-gOg: To be fair, Steam doesn't tell you when games are DRM Free either, which many are (generally smaller indie games, but it's up to the publisher whether or not to use it.) That's just the way it is. I'm not familiar with any other digital platforms that use their own DRM, but I'd be surprised if they didn't do the same thing.
The only reason I know so many of the EGS games are DRM free is because of PC Gaming Wiki, and it only lists the games as DRM free on GOG and Steam.