JZStudios: The issue is that if I manually add it as an .exe, it shows up in the game library as a separate entity, when it's still just the same Epic game, so you'd have to hide the EGS "version." It also then doesn't show that it is the EGS version.
GenlyAi: Ah, I see. Isn't there a .exe for every game where it's opened it either leads to the proper launcher first, but if it's not, it leads to the game itself? I dunno, I'm thinking more like a 'mass solution' here for GOG, instead of going through every game to see if it's possible to be run without another launcher or not.
I'm not sure I understand. The way it works now is if it's a game tied to another platform, it launches it from that platform. You can't direct it straight to the .exe, so you have to add it as a "custom" game and manually set the .exe and it shows up as a separate game in GOG.
I also realized it could potentially help for mods where you might have another launcher instead of the original .exe. For example, I have Freespace 2, and there's a mod called Freespace Open that installs new campaigns, texture and lighting packs, etc. and you launch FSO instead of the main games .exe,