SargonAelther: Launching the game that way is not gonna change anything, it's still tied to Galaxy as far as this particular error is concerned. It still crashed instantly even when launched directly via the executable. The PC actually has to stay offline. If you turn internet back on it crashes again, at least in my case.
An actual offline installer version may work, but if you are hunting for achievements, that's not much of a solution.
For now this is the best workaround.
JakobFel: How so? I had an issue not long ago where Cyberpunk just would not launch through Galaxy (an issue that I was able to fix by tweaking the game's settings with a player-made tweaking tool) but I was still able to launch the game via the executable.
Which game are you having this issue with? If the game is crashing when the PC is connected to the internet, I'd assume that is something to do with the specific game but I may be wrong.
Yours was a different issue. Again, it's not about being unable to launch the game, it's that they crash within a second or two (so it may seem like they're not launching), regardless if it's launched via Galaxy or directly, however it IS caused by Galaxy. Installing a game through Galaxy, as opposed to directly from an offline installer, creates additional links to Galaxy, that persist, even when launched without it.
I was having the issue with Telltale's Batman and Hellblade: Senua's Sacrifice. It's definitely not the game, it was GOG Galaxy at fault. Steam versions worked fine. GOG versions also worked fine on my Desktop PC. It's only my handheld PC with an 11th Gen Intel that was having this issue.
Anyway, they have just released the update to Galaxy and the issue appears to be resolved. The update also specifically mentions
"Fixed a bug where some games failed to launch or crashed on new processors with SHA extensions".