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Thanks for the help folks. Used the "izacus variable fix" then followed Faktoreks' lead and went "offline before launching the game and then when done I went online and started the game again to sync the cloud save", as game still not did not launch even after the fix until I did this.
Still will not launch from Galaxy though. I have three games installed on Galaxy and I've needed to do a work-around to get two of them to work. Not sure of the point of a launcher that doesn't launch. Can not see myself buying more games via Gog.
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SargonAelther: Launching the game that way is not gonna change anything, it's still tied to Galaxy as far as this particular error is concerned. It still crashed instantly even when launched directly via the executable. The PC actually has to stay offline. If you turn internet back on it crashes again, at least in my case.

An actual offline installer version may work, but if you are hunting for achievements, that's not much of a solution.

For now this is the best workaround.
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JakobFel: How so? I had an issue not long ago where Cyberpunk just would not launch through Galaxy (an issue that I was able to fix by tweaking the game's settings with a player-made tweaking tool) but I was still able to launch the game via the executable.

Which game are you having this issue with? If the game is crashing when the PC is connected to the internet, I'd assume that is something to do with the specific game but I may be wrong.
Yours was a different issue. Again, it's not about being unable to launch the game, it's that they crash within a second or two (so it may seem like they're not launching), regardless if it's launched via Galaxy or directly, however it IS caused by Galaxy. Installing a game through Galaxy, as opposed to directly from an offline installer, creates additional links to Galaxy, that persist, even when launched without it.

I was having the issue with Telltale's Batman and Hellblade: Senua's Sacrifice. It's definitely not the game, it was GOG Galaxy at fault. Steam versions worked fine. GOG versions also worked fine on my Desktop PC. It's only my handheld PC with an 11th Gen Intel that was having this issue.

Anyway, they have just released the update to Galaxy and the issue appears to be resolved. The update also specifically mentions "Fixed a bug where some games failed to launch or crashed on new processors with SHA extensions".
Post edited October 01, 2021 by SargonAelther
We've released a fix for this issue, try new GOG GALAXY version from https://gog.com/galaxy
Post edited October 01, 2021 by Johny.
still crashes solved by the set OPENSSL_ia32cap=:~0x20000000

Inside, Oxenfree, Firewatch,frostpunk, dreamfall chapters...
All these games installed using standalone setup will still crash (at least).
Post edited December 13, 2021 by stepfr
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izacus: Hi,

I had a similar issue on my Razer Blade 13" where Pillars of Eternity and Kingmaker from GOG and Endless Space 2 from steam would just crash at launch with error Galaxy64.dll error.

Turns out the cause was the fact that our laptops have a new 10th generation Intel CPU - OpenSSL library used by these games has a bug that causes the app to crash when trying to use the library.

Setting a new environment variable in Windows with name "OPENSSL_ia32cap" and value "~0x20000000" fixed all my crash issues and the games now run just fine.

(I'm not allowed to post the link to the Intel article explaining this issue.)
Hate to reply to a 3 year old topic, but I just had to do this fix to Launch Pillars of Eternity 2 directly from the exe. It crashed before I did this, and after It launched perfectly. I'm on a 13th gen Intel CPU and GOG galaxy 2.0.73.27