Posted September 01, 2012
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Experience shows, that graphics, which do not require any detail and animation, leave more freedom for gameplay design. Read the updates of X@Com...
I mean
Other things I played with to test the system:
phase-shifting aliens
amorphous aliens that divide in two when shot
aliens that emit a deadly toxin which kills any humans who get too close
aliens that trigger periodic cyclones which pick up small objects and fling them around (oops, did you throw that grenade over here? hah!)
alien gun that shoots out smaller aliens (here, have a facehugger!)
controlled teleports
items that can transform into other items
potion of strength (quaff it, really)
staff of destruction (disintegrates everything within a certain radius of target position)
a med station that heals user when "manipulated" (<--a new command that allows units to "use" terrain objects--could be used for computer terminals or whatever)
(approx. 30 more test abilities...)
phase-shifting aliens
amorphous aliens that divide in two when shot
aliens that emit a deadly toxin which kills any humans who get too close
aliens that trigger periodic cyclones which pick up small objects and fling them around (oops, did you throw that grenade over here? hah!)
alien gun that shoots out smaller aliens (here, have a facehugger!)
controlled teleports
items that can transform into other items
potion of strength (quaff it, really)
staff of destruction (disintegrates everything within a certain radius of target position)
a med station that heals user when "manipulated" (<--a new command that allows units to "use" terrain objects--could be used for computer terminals or whatever)
(approx. 30 more test abilities...)
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http://www.youtube.com/watch?v=LQP-yDhHrEk
There's an early test build available, probably another will come soon-ish.