sheepdragon: It's an ASSFAG. Aeon of Strife Style Fortress Assault Game.
Aeon of Strife was a map for the original Starcraft, and was the primary inspiration for DOTA.
A more detailed history: The very first custom map in the genre was called Aeon of Strife, and was made using the StarCraft map editor. I have not played it myself, so I can't comment on its quality or features, but the map was, much like Tower Defense maps, widely copied. During the heyday of WarCraft 3, one could open up the custom map game searcher and find hundreds, if not thousands, different variations on the map.
About half a year or so after WarCraft 3 launched (random guess) the first DoTa saw the light of the day. It quickly became quite possibly
the most popular map simply because it did something very few people knew how to do: it modified the abilities of units, something which was not possible using the map editor packaged with the game. In addition, heroes were, unlike in other AoS's of the era, mostly very low-powered and gameplay thus revolved largely around supporting your own team.
It should be noted that Defence of the Ancients (DoTa - yes, people really wrote it like that) was not the first of its kind - in fact, it would probably not have seen the light of day if another, mostly unknown, map, Valley of Dissent, hadn't shown that it was possible to edit abilities first. I doubt there's more than a handful of people who know about this little tidbit, though. It's only really remembered because Eul, the creator of the original DotA, made a point of fixing the map when a patch broke a lot of triggers.
There were a number of spin-off projects for DoTa, such as a defender/attacker-style map called Stand of the Dwarves and even a sequel map called Thirst for Gamma, but neither really took off and both were quickly abandoned.
When The Frozen Throne was released one of its most anticipated features for custom map aficionados (such as me, at the time) was the ability editor, which is just what it sounds like. Combined with a number of other now-official features, such as the ability to change the level cap, people went completely nuts making maps with modified abilities.
DOTA All-Stars was one of these, and it was pretty much the most popular game from day one, completely crowding out the now-obsolete and rather clumsy DoTa, which I believe ceased updating at that point anyway. As far as I know the original creator had nothing to do with the new DOTA All-Stars, which was more or less a copy of the original map but with more heroes that were slightly more powerful. I never played this version; I was busy with other maps at the time.
Interestingly, DOTAAS actually duelled for a long time with another, very similar, map I can't recall the name of, but as history has shown the other map lost. DOTA All-Stars is the template from which all current-generation MOBAs are made; not bad for a map with enormous interface lag, minimal player character depth, little player interaction and a server that tends to drop a player per game, give or take.
Roman5: Dota was response for creating the absolutely terrible "MOBA" genre bandwagon, it was also responsible for completely killing the Custom Map scene in Warcraft 3
Hardly; as I recall there were few clones of it around, oddly enough. There was plenty of variety for at least a year, but eventually the game gets old and people move on. The only people who stuck around were those who wanted to play DotA.