Posted February 21, 2014
litildivil: I completly agree with your opinion. I have played wow for some 3-4 months and i really think WoW is something special that happened to me in my gaming life. BUT i really dislike the model where monthly sub counts even when you are not playing the game. For example i pay 15$ and then happens to have a lot of work and i can`t log in to play the game for three weeks...but gametime expires and that makes me feel like just wasting 15$ per month for not playing the game. I enjoyed the game like no other mmorpg, but i`ll wait for a better model in a distant future. And yeah, if i want to play the game i would start from level 1 to feel the story...so i don`t like insta 90 at all, not to mention it`s 60$ lol.
This was meant to be a reply @ skeletonbow , but something went wrong :)
Exactly, and that's precisely why I never bought World of Warcraft when it came out. I was a workaholic and had long stretches of weeks or months where I didn't have time to game whether I wanted to or not. I didn't know if I'd be able to play at any point in a given month let alone when I might be able to, so I might buy the game, play it that day, and not play it again for 3 months at which point I have to pay another $15-20 or whatever, and maybe only play it for a few hours that month too. Of course I might randomly get a solid weekend or two out of it but I had no way to know in advance either way so the value proposition just wasn't there for me compared to everything else I could be doing such as playing one of the dozens of games I already owned and hadn't completed, or buying a new game that I pay once and play as long as I want. If the model was a small price per hour, such as $0.10/hr or so then it might have been worth considering. You log in and while you're on the clock you're paying 10c an hour. Still more expensive than many games but having that as an option might have convinced me to try it. This was meant to be a reply @ skeletonbow , but something went wrong :)
Now I've got all the time in the world though but I don't want to feel like I *have* to play a game today or tomorrow or next week n times in order to get my value out of what I spent on it this month. So I'll just never ever buy a game that has a monthly subscription price really, it just doesn't work for me. I'm not opposed to them creating such games though especially if it is highly profitable for them - profit means people like it a lot and find it to give them value worthy of the money they spend or they wouldn't spend the money afterall. I'd just be one of the ones that don't spend the money, not finding the value in it for the price I'd be paying. :)
Plus nowadays they're competing with dozens of F2P games of which there are a number of them which are allegedly quite worthwhile to play through without spending a cent and enjoy them all the way through without limitations, or at least to a certain point with a good experience. I'd rather play a game like Path of Exile for example, but I'd even pay $3-5 for that game if it wasn't straight up F2P as it seems worth it in the limited time I did try it out. I wont spend money on buying my character a different colour shoes or a feather to put in their ear or a kangaroo leather sheath for my sword or other superfluous aesthetic items that are ridiculously priced though either. :)