Neobr10: DDO and Neverwinter are actually pretty good games as far as F2P MMOs go.
Crosmando: But their nothing but brand-names, neither use the D&D tabletop rules say in the same way Baldur's Gate used AD&D or Neverwinter Nights used 3E.
I haven’t played Neverwinter, but DDO has shaped my expectations of licensed MMOs and F2P games in a number of both positive and negative ways.
The game’s overall quality, faithfulness to the 3.5 rule set and the Eberron campaign setting, and the fairness of its business model changed significantly over the two or three years that I was a regular player. It felt more like a series of canned adventures rather than the grand free roaming campaign some may have wanted, but I would have honestly said it had the best translation of 3.5 combat rules in a real-time based environment that could be hoped for. It also took quite a bit of time for them to release anything that treated Eberron with any respect, but the few adventure packs that did might as well have been the only place the setting existed in the medium considering what a train wreck Dragonshard was.
The biggest shift in design philosophy seemed to happen about the time that they got permission from WoTC to include Forgotten Realms content. I don’t know if Turbine saw this as their chance to cash in or they were under pressure form WoTC, but 2012 seemed to be the year that 3.5 was abandoned entirely and faithfulness to any of their source material became even less important. That year also brought the introduction of things like a real-money auction house, a color coded loot system, scaled benefits from stats, and cash shop items that directly granted experience.
While I wasn’t exactly happy that CCP bassically bought out White Wolf, I was hoping it would at least mean that the WoD MMO wouldn’t have quite the same issues that DDO, LoTRO, SWG, and other licensed MMOs have had. Things probably would have gone south at one point or an other, but there was hope in my mind that it would take a good few years for things to be reduced to offing Antediluvians for shiny trinkets.
Hmm, killing Antediluvians every week for the chance of a rare drop... Actually, I’m not sure a few years of anything is worth that price.