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That stinks. But which is it: the headline makes it sound like it was cancelled due to layoffs, but the wording in the story says the cancellation will result in layoffs. ??
Sad, but not surprising given the project’s history. Not sure I can really hope for an other game set in OWoD or even NWoD given that CCP and White Wolf merged some time back.
Yet another one here that only prefers offline single player game, so this is not that bad a news to me.
WTF! NOOOOOOOOOO!
Want a singleplayer game instead.
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Cavalary: The silver lining: Maybe the obvious demand will cause someone else to try to make another WoD game, and it'll be single-player.
But the reality is that it seems that nothing of the kind will be out for a very long time, if ever. So we're all stuck to remembering Bloodlines I guess...
IMO some big studio (like Obsidian or CD Projekt) could make a Kickstarter project, and make the game in cooperation with White Wolf.

That would be awesome.

Gwynnbleid's studio with White Wolf :D
It might be nasty, but I'm glad this happened, the WoD/Vampire setting didn't deserve to get milked by being turned into yet another MMO like D&D Online or Neverwinter did. Now all we need is a single-player game, maybe a sequel to Bloodlines.
Post edited April 14, 2014 by Crosmando
I know my WOD GM is a bit ticked off as he was looking forward to it.
But i'd prefer a single player version like redemption and bloodlines
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Crosmando: It might be nasty, but I'm glad this happened, the WoD/Vampire setting didn't deserve to get milked by being turned into yet another MMO like D&D Online or Neverwinter did. Now all we need is a single-player game, maybe a sequel to Bloodlines.
DDO and Neverwinter are actually pretty good games as far as F2P MMOs go.

I would certainly prefer a SP WoD game over a MMO, but i'd rather have a MMO than nothing at all. And i think the odds of a SP WoD game at this point are much lower.
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Neobr10: DDO and Neverwinter are actually pretty good games as far as F2P MMOs go.
But their nothing but brand-names, neither use the D&D tabletop rules say in the same way Baldur's Gate used AD&D or Neverwinter Nights used 3E. It's nothing but another soulless attempt to cash in on the MMO market without really caring about the heart of the tabletop games. What is the point of licensing a tabletop RPG setting and not using the rules?

Do you really think a WoD MMO made today would be faithful to the setting, with intrigue, deception and betrayal among vampire clans? You know it wouldn't be faithful, it would just be doing "Go kill 10 Gangrels and report back to me for your reward" just like every other MMO. WoD roleplaying is about the "StoryTeller" system, ie the game is not about endless combat against mobs, it's about social interaction and etiquette amongst clans, how exactly do you think that would work in an MMO full of 14 year old American children spamming chat logs with bad grammar?

Heck this game probably would've made Caine a final raid boss just to take a dump all over the lore.
Post edited April 15, 2014 by Crosmando
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Crosmando: But their nothing but brand-names, neither use the D&D tabletop rules say in the same way Baldur's Gate used AD&D or Neverwinter Nights used 3E. It's nothing but another soulless attempt to cash in on the MMO market without really caring about the heart of the tabletop games. What is the point of licensing a tabletop RPG setting and not using the rules?
Yes, i agree with you there.

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Crosmando: Do you really think a WoD MMO made today would be faithful to the setting, with intrigue, deception and betrayal among vampire clans? You know it wouldn't be faithful, it would just be doing "Go kill 10 Gangrels and report back to me for your reward" just like every other MMO. WoD roleplaying is about the "StoryTeller" system, ie the game is not about endless combat against mobs, it's about social interaction and etiquette amongst clans, how exactly do you think that would work in an MMO full of 14 year old American child spamming chat logs?
Yes, that's why i said i would prefer a SP game.

While it would be nearly impossible to completely reproduce WoD on a MMO, i'd rather give CCP the benefit of doubt. EVE is a pretty complex game, with robust economical and political systems. EVE is not a traditional "themepark" MMO like WOW with fetch quests and everything, it's a deep and complex MMO that's entirely reliant on the interaction with other players. Heck, the last battle on the EVE universe was so massive (it involved 4,000 players if i recall correctly) that it made it's way into the news. If there's anyone that could make it work it was CCP.

Anyway, there's no point in discussing what the game would have been now that it's dead.
Post edited April 15, 2014 by Neobr10
Fair enough
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Neobr10: DDO and Neverwinter are actually pretty good games as far as F2P MMOs go.
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Crosmando: But their nothing but brand-names, neither use the D&D tabletop rules say in the same way Baldur's Gate used AD&D or Neverwinter Nights used 3E.
I haven’t played Neverwinter, but DDO has shaped my expectations of licensed MMOs and F2P games in a number of both positive and negative ways.

The game’s overall quality, faithfulness to the 3.5 rule set and the Eberron campaign setting, and the fairness of its business model changed significantly over the two or three years that I was a regular player. It felt more like a series of canned adventures rather than the grand free roaming campaign some may have wanted, but I would have honestly said it had the best translation of 3.5 combat rules in a real-time based environment that could be hoped for. It also took quite a bit of time for them to release anything that treated Eberron with any respect, but the few adventure packs that did might as well have been the only place the setting existed in the medium considering what a train wreck Dragonshard was.

The biggest shift in design philosophy seemed to happen about the time that they got permission from WoTC to include Forgotten Realms content. I don’t know if Turbine saw this as their chance to cash in or they were under pressure form WoTC, but 2012 seemed to be the year that 3.5 was abandoned entirely and faithfulness to any of their source material became even less important. That year also brought the introduction of things like a real-money auction house, a color coded loot system, scaled benefits from stats, and cash shop items that directly granted experience.

While I wasn’t exactly happy that CCP bassically bought out White Wolf, I was hoping it would at least mean that the WoD MMO wouldn’t have quite the same issues that DDO, LoTRO, SWG, and other licensed MMOs have had. Things probably would have gone south at one point or an other, but there was hope in my mind that it would take a good few years for things to be reduced to offing Antediluvians for shiny trinkets.

Hmm, killing Antediluvians every week for the chance of a rare drop... Actually, I’m not sure a few years of anything is worth that price.
Post edited April 15, 2014 by MasterFoobar
The less MMOs the better, IMO.

"But SV, why say that when some people enjoy MMOs?"

Good point, thanks for your question. I don't want to tell people what to like, that's pretty arrogant you're right. However there's this idea that the future is all online, all social and multiplayer, and I want to avoid that future if possible. I don't want the next Elder Scrolls to be multiplayer and I don't want a future World of Darkness game to be an MMO. I want open world singleplayer CRPGs, so from a very biased viewpoint the more attempts at MMOs fail, the better off I am.
A nice enough sequel to bloodlines would suffice. However if properly done, a world of darkness MMO, would've been the most enthralling, engaging and intriguing MMOs ever.

It was perhaps too ambitious for its own good.
Post edited April 15, 2014 by Lionel212008