Posted November 19, 2014
What on earth is going on with the system requirements for the new Mac port of The Witcher? Anyone else notice this? Unless another explanation can be provided, all I can think of is:
1. They used the Witcher 2 engine. Though the requirements are still higher than that game.
2. The port was done by programmers who have never worked on OSX (maybe their first game project ever) and did zero optimization.
These requirements for a game from 2007 is ridiculous. Yes, Mac ports usually require higher specs than the original Windows version, but come on. A GeForce 6600 vs. GT 650m? Thats absurd.
Windows
Windows XP, Intel Pentium 4 2.4GHz or AMD Athlon 64 +2800, 1 GB RAM for Windows XP, 1.5 GB for Vista, NVIDIA GeForce 6600 or ATI Radeon 9800 or better, 8.5 GB available hard drive space, DirectX 9.0c compliant soundcard
Mac
OS X 10.8, 10.9, 10.10 Processor: Intel Core i5 Memory: 4 GB of RAM Graphics: nVidia GeForce GT 650m (1440x900), AMD Radeon HD 6750M (1440x900) or Intel HD 5000 (1366x768). Hard Drive: 14.25 GB free space.
1. They used the Witcher 2 engine. Though the requirements are still higher than that game.
2. The port was done by programmers who have never worked on OSX (maybe their first game project ever) and did zero optimization.
These requirements for a game from 2007 is ridiculous. Yes, Mac ports usually require higher specs than the original Windows version, but come on. A GeForce 6600 vs. GT 650m? Thats absurd.
Windows
Windows XP, Intel Pentium 4 2.4GHz or AMD Athlon 64 +2800, 1 GB RAM for Windows XP, 1.5 GB for Vista, NVIDIA GeForce 6600 or ATI Radeon 9800 or better, 8.5 GB available hard drive space, DirectX 9.0c compliant soundcard
Mac
OS X 10.8, 10.9, 10.10 Processor: Intel Core i5 Memory: 4 GB of RAM Graphics: nVidia GeForce GT 650m (1440x900), AMD Radeon HD 6750M (1440x900) or Intel HD 5000 (1366x768). Hard Drive: 14.25 GB free space.