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Thank you, Muttala, for Dungeon Defenders!
Not In...

But, Civilization has taught me about leaders from small countries that I have no knowledge of. Not only do they have small write ups, but for some of them I google later to understand why the leader of some piss ant little country is in the game. Most of the time, after researching them, I still have that same question.

Age of Empires series I was taught similar things.

The flight sims taught me basic knowledge and gave me confidence to think I could actually fly a plane.

Doom series taught me to always carry a flashlight, cause you never know when you can't see your hand in front of your face. And there just might be a demon around that corner.
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timppu: Not in.

- Being a PC gamer, I learned not to be afraid of computers, even trying to fix them myself. I'm unsure if I'd be in my current profession without PC gaming, could be that I would be something like a doctor or an used cars dealer instead.

- I increased my English vocabulary and reading skills quite a bit by playing adventure games in English. Thank god games are not localized here, nor movies are dubbed.

- I am another person who learned quite a bit of history by playing e.g. Age of Empires games. History never was my favorite subject at school (not because I have no interest in history, but my poor teachers made it feel like it is only about learning names and years by heart), and before AOE games I couldn't really tell the difference between Attila the Hun and Genghis Khan. Both were some mass murderers who raped and pillaged half of the world, probably from somewhere East.

- If I ever was on an airplane where the captain and co-pilots get a serious food poisoning, I would probably be the guy who'd try to land the plane according to the instructions from the radio, and having at least some understanding of the terms and what (basic) things to be aware of. The landing would probably still fail and we would all die (maybe even hitting the terminal or another plane on the runway, increasing the number of casualties), but at least rest of the passengers could live the last minutes of their life in an illusion that we have a chance after all. Never stop hoping, even when you're dying!
OR you can let someone who knows how to fly a plane, land the plane. LOL
Thanks Muttala, for Defense grid.
One more thing that I notice after playing some better rpg games over the years is I started to accept and like heroes or heroines with some flaw in characters like smart but a bit bad temper or very kind but indecisive etc.

Normally in real life, it is a team that complement /cover each other making it strong / better than just a single individual.

Before that I have some sort of imagination / unrealistic expectation that the center good character of the game has to be perfect in every aspect.

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p/s: Just want to finish of the giveaway I started in this thread, 1 more steam code avernum, anyone interested just PM me.
Post edited January 06, 2014 by Muttala
There have been games in the past that have taught me valuable life lessons:

* Head Over Heels was instrumental in helping me to understand the concept of teamwork in my childhood, something which is sadly lacking in games nowadays (try getting Team Deathmatch players in something like CoD to coordinate and work together). It taught me the concept of synergy - how one individual person or another may not be available to complete a task, but working together, they can apply different skills and experience to increase the likelihood of achieving a goal.

* Caesar (the very first game on Amiga) got me interested in Roman history.

* Hard Drivin' (the actual arcade cabinet) shortened my driving lessons considerably, because I started them with an already developed memory muscle when it came to changing gears with a clutch.

* I actually played the game of the The Hobbit (the old text adventure) first - I read the book as a result of playing that.

On a more general level, games have taught me - and continue to teach me:

* Perseverance, to stick with things to the end.
* To try multiple approaches to a problem, to avoid giving up when the established solution does not work, and to learn from failure (sadly, real life today often does not provide the option of learning from failure - if you fuck up, you're often stuck with the consequences for life)