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senbon: Made a few puzzle and text adventure games in Java :>.
Right now I'm trying to finish a more flexible engine for text adventure games.
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Dominic998: Have you considered something like Inform?
I too am writing a few text-based adventure games, using Inform 6 so far. There are also nice IF communities and competitions out there.
Haven't even heard of it, checking it out right now though, thanks :>!
To be honest I've got a lack of creativity when it comes to producing a story/script,
so I'm basicly just writing the engine just for the sake of coding.
Post edited April 22, 2011 by senbon
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adambiser: Thanks for trying it out. I hope you enjoy it.
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reaver894: Its a pretty good game reminds me of another very similar game (Yoda's Stories?)

I finished it first time in about 30 mins and it started the game again automatically (took less than 10 this time)

My question is what use is the Heart of Evil?
Thanks! Yes, the guy who came up with the storyline 'borrowed' most of the graphics from Yoda Stories, but he did do some originals for it.

I believe the Heart of Evil is given to you if you wipe out most of the non-enemy characters in the game (ewoks, etc). If you "used" it, you play as a Luke who has crossed over to the dark side (your character graphics change) and your force attacks also deal damage in addition to stunning enemies. Just adds a new way to play the game.
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Bodkin: Well yes, several small ones.

This week i just started a new project, Castle of the winds-like, anti-fantasy, anti-jRPG (yeah, i am rebel:)) and i was looking for some right tools. I ended with Sphere, but i am not sure, if it is powerful enough. RPG Maker is out of question.
Sphere looks powerful enough to me - provided your not afraid of doing custom scripting.

T-Engine might be another option worth looking at. Again there will be custom scripting need - I think more than with Sphere.
screenshots: http://te4.org/tome/screenshots
description: http://te4.org/te4
game made in 7 days with it: http://te4.org/blogs/darkgod/2011/04/t-engine/t-engine-game-scored-4th-position-annual-7drl-contest

Win32 would be the truly Castle of the winds-like choice. (Not recommending you actually do this.)
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reaver894: Its a pretty good game reminds me of another very similar game (Yoda's Stories?)

I finished it first time in about 30 mins and it started the game again automatically (took less than 10 this time)

My question is what use is the Heart of Evil?
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adambiser: Thanks! Yes, the guy who came up with the storyline 'borrowed' most of the graphics from Yoda Stories, but he did do some originals for it.

I believe the Heart of Evil is given to you if you wipe out most of the non-enemy characters in the game (ewoks, etc). If you "used" it, you play as a Luke who has crossed over to the dark side (your character graphics change) and your force attacks also deal damage in addition to stunning enemies. Just adds a new way to play the game.
That explained the glowing eyes
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Bodkin: Well yes, several small ones.

This week i just started a new project, Castle of the winds-like, anti-fantasy, anti-jRPG (yeah, i am rebel:)) and i was looking for some right tools. I ended with Sphere, but i am not sure, if it is powerful enough. RPG Maker is out of question.
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lightnica: Sphere looks powerful enough to me - provided your not afraid of doing custom scripting.

T-Engine might be another option worth looking at. Again there will be custom scripting need - I think more than with Sphere.
screenshots: http://te4.org/tome/screenshots
description: http://te4.org/te4
game made in 7 days with it: http://te4.org/blogs/darkgod/2011/04/t-engine/t-engine-game-scored-4th-position-annual-7drl-contest

Win32 would be the truly Castle of the winds-like choice. (Not recommending you actually do this.)
You sir, have made my day. I have been looking for one of these for weeks.
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Rohan15: You sir, have made my day. I have been looking for one of these for weeks.
My pleasure.

You might consider checking out the rogue basin sometime. Its got pretty much everything roguelike you could want.
http://roguebasin.roguelikedevelopment.org/

Here's the Castle of the Winds page for example:
http://roguebasin.roguelikedevelopment.org/index.php?title=Castle_of_the_Winds
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Rohan15: You sir, have made my day. I have been looking for one of these for weeks.
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lightnica: My pleasure.

You might consider checking out the rogue basin sometime. Its got pretty much everything roguelike you could want.
http://roguebasin.roguelikedevelopment.org/

Here's the Castle of the Winds page for example:
http://roguebasin.roguelikedevelopment.org/index.php?title=Castle_of_the_Winds
Awesome, thanks man. :)
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lightnica: My pleasure.

You might consider checking out the rogue basin sometime. Its got pretty much everything roguelike you could want.
http://roguebasin.roguelikedevelopment.org/

Here's the Castle of the Winds page for example:
http://roguebasin.roguelikedevelopment.org/index.php?title=Castle_of_the_Winds
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Rohan15: Awesome, thanks man. :)
What is a good rogue game for someone who hasnt played one since the origional 15 years ago?
I've made plenty of games. All of them were crap.

I'm an old C64-user, and as many of you know that computer didn't have a DOS-like operating system. It had BASIC. So you could start typing in your own programs from the second you turned the computer on. I did that a lot.

Later on, I made some stuff with a neat version of AmigaBASIC called ACE, and even later I made some IF-games. One of them is even on the IF-archive. I'm not going to tell you what it's called of course, because I kinda wish it wasn't there.

...on the other hand, I googled it just now and found someone have given it a very positive 4/5 stars review at an IF review site, so maybe it's not quite as bad as I thought.... (I do remember feeling quite proud of it back when I originally uploaded it) :)

Oh, and I'm even credited on Mobygames. As a playtester. For a free game. But hey! It's something. :-)
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Zeewolf: Later on, I made some stuff with a neat version of AmigaBASIC called ACE, and even later I made some IF-games. One of them is even on the IF-archive. I'm not going to tell you what it's called of course, because I kinda wish it wasn't there.
I don't get this... why isn't everyone posting links? Who cares if it's crap, that's what we have to show, that's what we've spent time on, and really, it's not for us to judge.

And personally, I want to see everyone's work. It's part of us learning, getting inspiration, developing. I want to see what everyone has done.
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Zeewolf: Later on, I made some stuff with a neat version of AmigaBASIC called ACE, and even later I made some IF-games. One of them is even on the IF-archive. I'm not going to tell you what it's called of course, because I kinda wish it wasn't there.
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PhoenixWright: I don't get this... why isn't everyone posting links? Who cares if it's crap, that's what we have to show, that's what we've spent time on, and really, it's not for us to judge.

And personally, I want to see everyone's work. It's part of us learning, getting inspiration, developing. I want to see what everyone has done.
I agree, id like to try some too even if the creator thinks its crap
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reaver894: What is a good rogue game for someone who hasnt played one since the origional 15 years ago?
Any of the modern roguelikes listed here would likely qualify.
http://roguebasin.roguelikedevelopment.org/index.php?title=Major_roguelikes
A warning though most of them are long and all of them are HARD.

My favorite is TOME2. (TOME3 was a bust and has since been abandoned. I haven't really tried TOME4 yet.)

You might try a coffee break roguelike or two to get back in the swing of things first.
http://roguebasin.roguelikedevelopment.org/index.php?title=Coffeebreak_roguelike

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reaver894: I agree, id like to try some too even if the creator thinks its crap
Take a look at the [made in] seven day[s] roguelikes.
[url=http://roguebasin.roguelikedevelopment.org/index.php?title=Category:7DRLs]http://roguebasin.roguelikedevelopment.org/index.php?title=Category:7DRLs[/url]
Most of them are playable. Most of them include source code.
I've started a lot of times but never did much in the way of finishing anything. I did make a Qbasic game where you would lure animated blobs of goo that were chasing you into randomly placed traps. I also made a puzzle game in DOS that had a good working base to it. Pieces dropped, removed, and there were special blocks that did their thing. You could even pick your back ground.

Then I tried making a tile engine a few times. First in dos, then in Direct Draw which got depreciated, then using OpenGL. The editor was fairly slick but need a few more features and I never got a game made using the engine though I had a couple of ideas.

A few years ago I started making a 2D fighting game but the graphic content was so brutally time consuming that I had to give it up when I got married. I did get two players moving around using a working animation engine complete with collision detection. I had a whole editor for animating, a particle engine, and two stages going. It actually could have been the coolest thing I ever did had I stuck with it. I've more or less given up coding by now and the last thing I did was to start to make a puzzle game for a contest a couple of years ago using XNA on Gamedev.net. The contest got canceled though and I didn't get past the blocks coming onto the play field. It was looking promising.

If someone were to be interested in such things then C# and XNA is a fantastic way to go. Practical, powerful, and saves one a lot of trouble of reinventing wheels as well as side stepping a lot of dangers involved in C++. Plus there is a good community for it with resources, and even the possibility to port it to the Xbox360.
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reaver894: What is a good rogue game for someone who hasnt played one since the origional 15 years ago?
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lightnica: Any of the modern roguelikes listed here would likely qualify.
http://roguebasin.roguelikedevelopment.org/index.php?title=Major_roguelikes
A warning though most of them are long and all of them are HARD.

My favorite is TOME2. (TOME3 was a bust and has since been abandoned. I haven't really tried TOME4 yet.)

You might try a coffee break roguelike or two to get back in the swing of things first.
http://roguebasin.roguelikedevelopment.org/index.php?title=Coffeebreak_roguelike

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reaver894: I agree, id like to try some too even if the creator thinks its crap
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lightnica: Take a look at the [made in] seven day[s] roguelikes.
[url=http://roguebasin.roguelikedevelopment.org/index.php?title=Category:7DRLs]http://roguebasin.roguelikedevelopment.org/index.php?title=Category:7DRLs[/url]
Most of them are playable. Most of them include source code.
Awesome thank you
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Zeewolf: Later on, I made some stuff with a neat version of AmigaBASIC called ACE, and even later I made some IF-games. One of them is even on the IF-archive. I'm not going to tell you what it's called of course, because I kinda wish it wasn't there.
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PhoenixWright: I don't get this... why isn't everyone posting links? Who cares if it's crap, that's what we have to show, that's what we've spent time on, and really, it's not for us to judge.

And personally, I want to see everyone's work. It's part of us learning, getting inspiration, developing. I want to see what everyone has done.
Well heres a link to my Galaga/Space Invaders game in Python that I mentioned on the last page.
https://github.com/jcnix/abg
Post edited April 23, 2011 by Kingoftherings