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Silverhawk170485: I'm also confused and can't say which Settlers is the best. So I ended up buying Tzar. ^^
I'll look up Tzar.

It seems a many of you lean toward II or II 10th. So, next month I may give that one a try. I think I'm running out of funds, darn Steam sale, and I don't have enough month at the end of my money...

I'll keep reading the thread and taking into consideration all your comments, so keep them coming! I like the different views on the various games and no, I only ever played IV, so any of them at this point would be good, but so far (without a poll feature), I'm seeing II pop up a lot.
It's Settles IV that has the addictive music that goes something like...

Dum. Dee. Dum.
Dum-dee, dum-dee, dum-dee Dum

If you played it you know! ;o)

It was worth playing to listen to that, well for me anyway! I own the Gold version on CD (same one sold here).
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Faithful: It's Settles IV that has the addictive music that goes something like...

Dum. Dee. Dum.
Dum-dee, dum-dee, dum-dee Dum

If you played it you know! ;o)

It was worth playing to listen to that, well for me anyway! I own the Gold version on CD (same one sold here).
That's what I have. One day I'm going to get it here so that I can lose the disc.
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tinyE: Well said. I consider it a slightly more complicated RTS. Think AOE with some extra middlemen involved. In AOE you build the barracks and get your troops. In Settlers you need the barracks, and the weapon smith, and the processed materials to make the weapons, then you get your troops.
Yeah, well it's somewhere between an RTS and a sim, I suppose. The actual combat part is very abstract and indirect. As you say, the point of the game is building and managing the infrastructure that makes combat possible. A classic RTS usually has only one or two resource types. Settlers II has... Shit, I don't know. 60? It's all about managing the chain of production. You need weapons. So what do you need to make weapons? Well, you need an armorer. Okay, so what does he need to make weapons? Well, he needs processed iron and coal. Oh, and tools. So you need a blacksmith to make the tools, an iron smelter, an iron mine and a coal mine. Ah, but the iron smelter uses wood for fuel, so you need a sawmill and some woodcutters. And a forester, to plant new trees. And miners need food, so you need some farms and a baker, maybe some hunters and fishermen. And to build all these buildings we'll need a shitload of wood and stone, and we need an efficient network of roads to transport resources between the buildings.

It all sounds extremely complicated, but the thing is that you start at the other end of the chain, with just a few simple buildings. Then you find out what those will allow you to build, so you expand the infrastructure and build those, then get access to new ones, expand again, and so on. While the game mechanics are nothing like Civilization, the game itself is quite reminiscent of it. It is very slow paced, and you spend a lot of time building things and climbing up the technology tree.

Man, I really need to play Settlers II again soon.
II
The newest settler's because it's loaded with shiny graphics. It's DRM is annoying, nevermind :)
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oldschool: The newest settler's because it's loaded with shiny graphics. It's DRM is annoying, nevermind :)
Settlers Online you mean then I assume? Settlers 7 had most it's DRM stripped didn't it?
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oldschool: The newest settler's because it's loaded with shiny graphics. It's DRM is annoying, nevermind :)
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Pheace: Settlers Online you mean then I assume? Settlers 7 had most it's DRM stripped didn't it?
Honestly, I really haven't booted it up Settler's 7 in a while. All I know is it still uses Uplay for bonus content and features, Which in my opinion is really annoying.