Posted December 04, 2012
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rulero
New User
Registered: Feb 2009
From Netherlands
![McDon](https://images.gog.com/faf09f358c1b62714a00195d64707b3714cf254abca0ea5827ccab287d68cbec_forum_avatar.jpg)
McDon
Lazy and Proud
Registered: Jul 2011
From Ireland
Posted December 04, 2012
If you hate the "America kills all" game try Red Orchestra it's different from COD and all the other shooters.
But if you want more wacky... Fallout 3 and New Vegas: Spike shooting gun and grenade launching machine gun anyone? Perhaps Rage as well, the engine is meant to be good too
FPS tend to get ignored in the Indie market as they try to find forgotten genres and underused ones and due to COD and Halo, FPS is not one of them.
But if you want more wacky... Fallout 3 and New Vegas: Spike shooting gun and grenade launching machine gun anyone? Perhaps Rage as well, the engine is meant to be good too
FPS tend to get ignored in the Indie market as they try to find forgotten genres and underused ones and due to COD and Halo, FPS is not one of them.
![tfishell](https://images.gog.com/5e9b22fd7d5dd4347d9744c3ec2fd31425d585e1f6d31bc8dbacda2ca5c46fd7_forum_avatar.jpg)
tfishell
Remorse: The List, if you like FPS psych horror
Registered: Oct 2010
From United States
Posted December 04, 2012
Awesome! I noticed that all the screenshots are indoors. I haven't read up too much on the game, but is it all going to take place inside, or are there any outdoor environments?
McDon: If you hate the "America kills all" game try Red Orchestra it's different from COD and all the other shooters.
But if you want more wacky... Fallout 3 and New Vegas: Spike shooting gun and grenade launching machine gun anyone? Perhaps Rage as well, the engine is meant to be good too Well, I'm a little tired of how people seem to hate on America b/c of some video game franchises. Nothing I can do about that, though.
But yes, you're right! Borderlands 2 is quite wacky, and the games you mentioned. It's interesting that they're all sort of "post-apocalyptic".
![avatar](/upload/avatars/2012/09/01c004614b67ba20303db347aeb9f14a2461d9ee_t.jpg)
But if you want more wacky... Fallout 3 and New Vegas: Spike shooting gun and grenade launching machine gun anyone? Perhaps Rage as well, the engine is meant to be good too
But yes, you're right! Borderlands 2 is quite wacky, and the games you mentioned. It's interesting that they're all sort of "post-apocalyptic".
Post edited December 04, 2012 by tfishell
![Fictionvision](https://images.gog.com/a2513f2a20581d366116e19ad4fe1460679614efb587b3ff855a811dc90036ce_forum_avatar.jpg)
Fictionvision
Registered: Jul 2012
From United States
Posted December 04, 2012
![avatar](/upload/avatars/2012/10/e39827508a3b13b2ea206de6f0615e6daf9ea3e8_t.jpg)
The only style I'm tired of is the overly brown devoid of a range of colors look.
I'd like to add another vote to destructible environments too if they are possible.
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rulero
New User
Registered: Feb 2009
From Netherlands
Posted December 04, 2012
![avatar](/upload/avatars/2012/05/2bfbb2900c443e01817177463ae5300520b2845c_t.jpg)
![avatar](/upload/avatars/2012/09/01c004614b67ba20303db347aeb9f14a2461d9ee_t.jpg)
But if you want more wacky... Fallout 3 and New Vegas: Spike shooting gun and grenade launching machine gun anyone? Perhaps Rage as well, the engine is meant to be good too
![avatar](/upload/avatars/2012/05/2bfbb2900c443e01817177463ae5300520b2845c_t.jpg)
But yes, you're right! Borderlands 2 is quite wacky, and the games you mentioned. It's interesting that they're all sort of "post-apocalyptic".
It is our intention to keep the levels fresh and add a new element evry 2 levels. for example
level 1 introduces you to moving platforms.. level 2 and 3 introduceyou to hazardous pits. level 4 and 5 add conveyor belts. crushing walls and ceilings and so on. we also have a lot of pattern based mini bosses to keep it fresh :)
. but we have no such things planned as forests or any open areas. Part of this has to do with the fact that we aimed for a classic doom feel wich is made mostly out of straight shapes and wich helpes keeps the game easy to mod and low poly so its easy to run.
if we where to create a forest level for example it would look too flat and bland
![tfishell](https://images.gog.com/5e9b22fd7d5dd4347d9744c3ec2fd31425d585e1f6d31bc8dbacda2ca5c46fd7_forum_avatar.jpg)
tfishell
Remorse: The List, if you like FPS psych horror
Registered: Oct 2010
From United States
Posted December 04, 2012
![avatar](/www/default/-img/newuser_big.png)
It is our intention to keep the levels fresh and add a new element evry 2 levels. for example
level 1 introduces you to moving platforms.. level 2 and 3 introduceyou to hazardous pits. level 4 and 5 add conveyor belts. crushing walls and ceilings and so on. we also have a lot of pattern based mini bosses to keep it fresh :)
. but we have no such things planned as forests or any open areas. Part of this has to do with the fact that we aimed for a classic doom feel wich is made mostly out of straight shapes and wich helpes keeps the game easy to mod and low poly so its easy to run.
if we where to create a forest level for example it would look too flat and bland
Nevertheless, keep up the good work. :) Maybe eventually I'll try my hand at creating an "old-school" FPS in the style of Serious Sam (the feel of big open areas, even though there's much linearity) mixed with Blood 2 (linear in the city).
![McDon](https://images.gog.com/faf09f358c1b62714a00195d64707b3714cf254abca0ea5827ccab287d68cbec_forum_avatar.jpg)
McDon
Lazy and Proud
Registered: Jul 2011
From Ireland
Posted December 04, 2012