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orcishgamer: You mean for which you needed one of those "awesome" crossover cables from your 2D chipset to your 3D card? Yeah, I don't rightly recall anymore, I really don't think it was Quake, though.
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hedwards: Crossover cable ROTFLMAO I had a Matrox M3D. Quite impressive, it's a shame they screwed up their chance at market dominance in the PC market with that ill conceived deal with Sega.
I had one of those too. Took me weeks to get it working because I had one of the many motherboards at the time that didn't assign an IRQ to video cards. Matrox support was top notch though they put out a patch within days of figuring out what was going on.
Post edited October 21, 2012 by Egotomb
In my memory Turok / Gpolice / Sub Culture was used for gfx showcase.
Not really sure what was first.
I had Nascar Racing that came with a Matrox Millenium card, that game was accelerated. Must have been 95 or 96. Also there was a patch for the first Tomb Raider to use the Matrox card.

Can't think of anything that came before that.

Edit: posting from a phone sucks.
Post edited October 21, 2012 by Menelkir
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mistermumbles: Tomb Raider did, and it came out in '96. Not sure whether it was the first, but I remember it being a big deal back then.
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hedwards: Interesting, I remember the original being 3D Accelerated, but the wikipedia page makes no mention of that at all and the screen shot they provide doesn't appear to be accelerated. I'm guessing that it wasn't 3D accelerated until the Gold edition that came out later as TR was contemporaneous to Quake and 3D Acceleration didn't become big until 1997.
Tomb Raider PC didn't support 3D acceleration out of the box IIRC, but pretty much already at game's release the publisher released a bunch of patches for different 3D chipsets. The same as with many other 3D games of the time, ie. the 3D acceleration support came a bit later in a form of a patch.

I also recall POD (Gold) was the first PC game to support 3D acceleration out of the box, ie. not counting the games that either got 3D support through a patch (glQuake, Tomb Raider, Descent 2 etc.), or were special 3D accelerated versions shipped only with 3D cards (VQuake, Mechwarrior 2, Fatal Racing etc.).
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n99127: Descent II and Mechwarrior 2 (enhanced versions) had 3D acceleration in them as well. I think they were both early 1996 releases, but not sure.
Yeah D2 had a S3-specific .exe file.

Then there's anything GLIDE based... man I remember playing Test Drive on my Voodoo card... it was quite the leap from a regular video card.
Assuming my memory serves me well and 3DFX was the first 3D board to have a game made for it the Timeline here indicates that Tomb Raider was the first PC game developed for them.
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hedwards: Crossover cable ROTFLMAO I had a Matrox M3D. Quite impressive, it's a shame they screwed up their chance at market dominance in the PC market with that ill conceived deal with Sega.
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Egotomb: I had one of those too. Took me weeks to get it working because I had one of the many motherboards at the time that didn't assign an IRQ to video cards. Matrox support was top notch though they put out a patch within days of figuring out what was going on.
I loved it, I could get 800x600 resolution when 3DFX could only give me 640x480 and I didn't need any of those silly cables to connect the cards up. IIRC I only spent like a hundred dollars on it.

I do wonder sometimes what might have been had they not made that disastrous choice to allocate all of their card production capabilities to the console market,
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timppu: Now I am thinking was there some version of Virtua Fighter PC for such hardware which was still-born upon release? Was that early 3D accelerator even from NVidia? Dang, I can't remember.). EDIT: Ok, I think Amok got it. There were probably indeed some earlier, e.g. Matrox, "3D accelerators" which got some special versions of certain games.
Yes Virtua Fighter Remix on PC came bundled with i think a Diamond Edge(NV1) 3D graphics card in early 1996, you are right in that it was released by Nvidia, other early 3D accelerated cards were the Matrox Millennium/Creative Labs 3D Blaster which was Vesa Local Bus.

Nascar Racing had a 3D accelerated version bundled with the Matrox Millennium I graphics card but this card really didn't have full 3D accelerated features but was limited.

I would say Nascar Racing released in 1995 was the first PC AAA 3D accelerated game, it ran really well on the Matrox Millennium I graphics card.

Some other early 3D accelerated games released for the Creative Labs 3D Blaster were Magic Carpet and Flight Unlimited, these might be in contention too for the first PC AAA 3D accelerated games but i think Nascar Racing just beat them.
Post edited October 21, 2012 by Neilk40
What was the first card to have anti-aliasing, and which game was the first to have AA?
1994 - Creep Clash
1993/5- Spectre VR
Post edited October 21, 2012 by amok
GLQuake was awful and it ruined the overbright lighting as well as the fullbrights.