Posted May 01, 2012
Been playing the Alcary's Complex demo for a while now....a few notable points.
1. The main character Corvallis is a "Cursor". A cursor is basically an animal who can take human form and have human emotions. However Corvallis only just found out he's a cursor, his parents have been drugging him in order to suppress his animal form.
2. Even though I haven't played for that long, I can feel myself warming to the characters already. The main character isn't at all hot headed or violent. Quite the opposite. There's a lot of banter going on and you're even rewarded with SP (Sociality Points) for talking to NPCs or investigating interesting objects.
3. SP is used to improve a characters stats. I'm not entirley sure, but it seems once you gain a certain amount of SP you can start using it to improve your stats (and then I'm guessing the tally goes back to 0 and the cycle is repeated....I'm not sure on this)
4. There is something called the "Node System". I think it has something to do with battle skills. Seemingly you can add skills to your nodes that you haven't even learned yet....not sure what the logic behind that is. Taken from the game: "A node is a self-contained unit that can represent one type of physical attack, Lingual Magic, item or special skill" So I'm guessing it's sort of like your battle command bar.
5. The combat doesn't really set my world on fire....at all. Maybe it's just early game play and I'm just being rash but a lot of my battles are spent chasing the enemy around unable to hit it because my weapon has such short range. It might also be because there isn't any music change so the fight doesn't seem as intense....
My main issues with the game so far would be the world doesn't feel very responsive from the audio side of things. Adding more sound effects and better music would do wonders in this regard. (I think that's what some of the kickstarter fund is going towards)
Some of the sprites could do with improving too, for example some of the character heads (like Corvallis) seem unusually.....squashed when they're facing left or right.
Overall even though the game has quite an old school JRPG vibe to it....it's also got a good bit of it's own flavour too. The characters are also very likeable, sometimes characters in the party will start talking while you're walking towards your destination. (the conversation is in real time so you can still move while they talk) Even though it's probably just pre determined points where they start talking it's still a nice touch.
I think it's definitely trying to do it's own thing.
(I wrote an essay :S)
1. The main character Corvallis is a "Cursor". A cursor is basically an animal who can take human form and have human emotions. However Corvallis only just found out he's a cursor, his parents have been drugging him in order to suppress his animal form.
2. Even though I haven't played for that long, I can feel myself warming to the characters already. The main character isn't at all hot headed or violent. Quite the opposite. There's a lot of banter going on and you're even rewarded with SP (Sociality Points) for talking to NPCs or investigating interesting objects.
3. SP is used to improve a characters stats. I'm not entirley sure, but it seems once you gain a certain amount of SP you can start using it to improve your stats (and then I'm guessing the tally goes back to 0 and the cycle is repeated....I'm not sure on this)
4. There is something called the "Node System". I think it has something to do with battle skills. Seemingly you can add skills to your nodes that you haven't even learned yet....not sure what the logic behind that is. Taken from the game: "A node is a self-contained unit that can represent one type of physical attack, Lingual Magic, item or special skill" So I'm guessing it's sort of like your battle command bar.
5. The combat doesn't really set my world on fire....at all. Maybe it's just early game play and I'm just being rash but a lot of my battles are spent chasing the enemy around unable to hit it because my weapon has such short range. It might also be because there isn't any music change so the fight doesn't seem as intense....
My main issues with the game so far would be the world doesn't feel very responsive from the audio side of things. Adding more sound effects and better music would do wonders in this regard. (I think that's what some of the kickstarter fund is going towards)
Some of the sprites could do with improving too, for example some of the character heads (like Corvallis) seem unusually.....squashed when they're facing left or right.
Overall even though the game has quite an old school JRPG vibe to it....it's also got a good bit of it's own flavour too. The characters are also very likeable, sometimes characters in the party will start talking while you're walking towards your destination. (the conversation is in real time so you can still move while they talk) Even though it's probably just pre determined points where they start talking it's still a nice touch.
I think it's definitely trying to do it's own thing.
(I wrote an essay :S)
Post edited May 01, 2012 by Dizzard