tarohilt: Shadowrun was already sketchy when they also got money from shadowrun online.
ET3D: Shadowrun Returns and Shadowrun Online are made by two different companies.
As for the decision to go with Steam, I understand the technical reasons for the decision, but I can see how this rubs many backers the wrong way.
Zolgar: As for the taking a loss bit, I wasn't talking 100% about only digital services. I know a lot of artists of many different types. I routinely talk to authors, musicians, sculptors, a machinist, artists (I still find it funny that people who draw pictures are just called artists), dancers, fire performers, costumers.. and the one thing most of them agree on, is that you never sell yourself too cheap, because that makes people expect you to always be that cheap.
ET3D: For physical you have a per-unit cost which needs to be offset, be that for materials or for time invested. For digital it's very different. If you lower your price 10-fold and as a result 20 times the people buy it, you've got a net gain.
Here's a quote from
this article from Smashwords:
"One surprise, however, was that we found $2.99 books, on average, netted the authors more earnings (profit per unit, multiplied by units sold) than books priced at $6.99 and above. When we look at the $2.99 price point compared to $9.99, $2.99 earns the author slightly more, yet gains the author about four times as many readers. $2.99 ebooks earned the authors six times as many readers than books priced over $10.|
Just a random note on this I found recently.. the publisher dad used.. doesn't allow him to set the price of his own books. They dictate the price of the ebook copies through major retailers (where the traffic is). :(