Posted November 06, 2012
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RaggieRags
Schattenjäger
Registered: Dec 2009
From Finland
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gandalfnho
Huntress
Registered: Dec 2009
From Brazil
Posted November 06, 2012
More updates:
Hero-U: Rogue to Redemption #10 - http://www.kickstarter.com/projects/1878147873/hero-u-rogue-to-redemption/posts/343353, new add-ons
Sir, You Are Being Hunted #2 - http://www.kickstarter.com/projects/1499900830/sir-you-are-being-hunted/posts/343388, gameplay video and a short Q&A
Sui Generis #2 - http://www.kickstarter.com/projects/1473965863/sui-generis/posts/343087, pre-alpha combat video
Wow, even Elite and Frontier are back? But I guess is the more expensive project I see in KS (1.25M pounds)
Hero-U: Rogue to Redemption #10 - http://www.kickstarter.com/projects/1878147873/hero-u-rogue-to-redemption/posts/343353, new add-ons
Sir, You Are Being Hunted #2 - http://www.kickstarter.com/projects/1499900830/sir-you-are-being-hunted/posts/343388, gameplay video and a short Q&A
Sui Generis #2 - http://www.kickstarter.com/projects/1473965863/sui-generis/posts/343087, pre-alpha combat video
Wow, even Elite and Frontier are back? But I guess is the more expensive project I see in KS (1.25M pounds)
Post edited November 06, 2012 by gandalf.nho
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Niggles
MOMOSaysMAHAYO;)
Registered: Apr 2009
From Australia
Posted November 06, 2012
Does the UK payment system projects based in UK use do a preauth on credit/debit visa cards?. I just tried to use a card which doesn't have enough funds (at this point in time) to make a pledge (works using amazon payment) and comes up with declined?
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gandalfnho
Huntress
Registered: Dec 2009
From Brazil
Posted November 06, 2012
M.O.R.E. has a IndieGoGo campaign now for PayPal backers: http://www.indiegogo.com/more-4x-space-strategy?a=1246030
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Vestin
only_droid@town
Registered: Sep 2008
From Poland
Posted November 06, 2012
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http://www.youtube.com/watch?v=cPrOsNehxsM
I would say yes. Definitely yes.
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ArchonPC
Illusive Man
Registered: Dec 2011
From France
Posted November 06, 2012
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The finality of any given KS project is reaching the goal. All the "black magic" exchange for international backers isn't what matter for the project, it's gathering enough funds in a particular currency.
That doesn't make EUR pledges more valuable for a creator, that just makes more money in the total pledge amount for any currency with an exchange rate superior to 1:1.
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"I am equally interested in either game" means exactly that: you have to flip a coin. Relaxing that statement to "I am vaguely interested in either game" is a strong argument for the more expensive project (assuming equal cost of human-hour), because you will be getting more value for your money. A game that's being made on a budget of $20k, $20 per copy, is an inferior product compared to a game that's being made on a budget of $2M, $20 per copy. The latter case gives you 100 times more man-hours of development for your money. Would you given $20 for something I slapped together in a day on a budget of $20? Hell no. And from then on, there's no breakpoint. If you give the (honest) devs of Game X more money, that game becomes better.
Of course, in real life, other factors kick in, like the desire to take less risks with the money.
And this is why the rubric of "how many % of a goal my pledge makes" makes no damn sense. Because if the two of us are drawing three different conclusions covering the whole decision space, that rubric is not a valid basis for a rational decision. Rather, you might think smaller projects are inherently more ethical from a Kantian standpoint, or you might subscribe to the diminishing marginal utility idea, or you might be a big-publisher-hating hipster like myself. Or whatever. But not pure %. That doesn't work.
(On another note, I think the tiers in Maia are insanely overpriced, but that's a separate issue from it being a British project.)
Backers can't handle what the money will be used for, they just can help reach the goal.
If their money is then used to get man-hours of development, and the game is finally released and fits their taste, that was a good investment.
If their money is then used to buy cars or boats or a trip to Venezuela and there's no game, that was a bad investment.
Either way, their money is long gone.
No matter what projects are cheaper or better, if it's interesting enough to eventually draw some money out of our bank account, the question is "what is the more effective investment ?". The one which will get a project closer to its goal, because that's all we can handle.
But honestly if at some point a UK KS I'm interested in gets overfunded, I'll reconsider my position because the "pure %" point will really not make any sense.
And if you can promise me to come up with something damn cool in 24 hours for $20, yep I'll give you $20. But you'll have to be very persuasive :D
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Post edited November 06, 2012 by ArchonPC
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Starmaker
go Clarice!
Registered: Sep 2010
From Russian Federation
Posted November 07, 2012
NO! The project creator does not care! Go and loving ASK the project creator of your choice, "Does it matter if I pledge $20 for your $20 tier in Euros or in Dollars or in Mongolian Tugriks?" I pay in roubles, does that mean my money is worth 33 times less? NO IT DOESN'T! Can't you count? No wonder Europe is in a financial crisis.
ArchonPC: The finality of any given KS project is reaching the goal. All the "black magic" exchange for international backers isn't what matter for the project, it's gathering enough funds in a particular currency. That "black magic" is called MATH and LOGIC.
ArchonPC: That doesn't make EUR pledges more valuable for a creator, that just makes more money in the total pledge amount for any currency with an exchange rate superior to 1:1. There is NEVER an exchange rate superior to 1:1! Otherwise I'd just funnel my money through it and become filthy rich! (Well there can be, it's literally called a "money pump", a logical flaw in the system that leads to the flawed component collapsing. But thinking a money pump is an inherent property of basic currency exchange is insane.)
ArchonPC: Well, as far as we're not pre-ordering a product but investing money, "how many % of a goal my pledge makes" really make sense while the goal isn't reached IMO.
No matter what projects are cheaper or better, if it's interesting enough to eventually draw some money out of our bank account, the question is "what is the more effective investment ?". The one which will get a project closer to its goal, because that's all we can handle.
But honestly if at some point a UK KS I'm interested in gets overfunded, I'll reconsider my position because the "pure %" point will really not make any sense. NO! If there were two $10k projects in which you were equally interested in, one at $100 (so, 1% of goal) per tier (say, a boxed copy of the game) and the other at $50 (0.5% of goal) per same tier, which is a better investment? And you don't draw the money from your bank account when you pledge, it's not indiegogo's flexible bullshit.
You're free to spend your money any way you like. But don't pretend it has a basis in rationality.
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No matter what projects are cheaper or better, if it's interesting enough to eventually draw some money out of our bank account, the question is "what is the more effective investment ?". The one which will get a project closer to its goal, because that's all we can handle.
But honestly if at some point a UK KS I'm interested in gets overfunded, I'll reconsider my position because the "pure %" point will really not make any sense.
You're free to spend your money any way you like. But don't pretend it has a basis in rationality.
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noblin
New User
Registered: Nov 2012
From United Kingdom
Posted November 07, 2012
More love for Spud's Quest please
http://www.kickstarter.com/projects/409406442/spuds-quest
http://www.kickstarter.com/projects/409406442/spuds-quest
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gandalfnho
Huntress
Registered: Dec 2009
From Brazil
Posted November 07, 2012
Speaking about UK projects, Sir, You Are Being Hunted probably is the first UK game project to achieve his minimum goal (40K pounds), and [url=http://www.kickstarter.com/projects/1461411552/elite-dangerous]Elite Dangerous also are doing well
And Hero-U announced Linux support.
And Hero-U announced Linux support.
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lowyhong
resident bff
Registered: Dec 2008
From Singapore
Posted November 07, 2012
Happy 100 pages!
gandalf.nho: Speaking about UK projects, Sir, You Are Being Hunted probably is the first UK game project to achieve his minimum goal (40K pounds), and [url=http://www.kickstarter.com/projects/1461411552/elite-dangerous]Elite Dangerous also are doing well Certainly shows that the media has much power to sway. :P
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Post edited November 07, 2012 by lowyhong
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BadDecissions
¯_(ツ)_/¯
Registered: Jun 2012
From United States
Posted November 07, 2012
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AstralWanderer
New User
Registered: Apr 2009
From United Kingdom
Posted November 07, 2012
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It certainly can be generic where not enough effort has been spent on creating a wide variety of building blocks - but lack of effort can arise with non-procedural content too.
Post edited November 07, 2012 by AstralWanderer
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ArchonPC
Illusive Man
Registered: Dec 2011
From France
Posted November 07, 2012
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So long Starmaker.
Yep, happy 100 pages :D
Post edited November 07, 2012 by ArchonPC
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gavinb80
New User
Registered: Nov 2012
From United Kingdom
Posted November 07, 2012
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Fantasy Kommander - Eukarion Wars, turn-based strategy game with RPG elements inspired by the classic strategy games from SSI
#103 - A Turn Based Strategy Game, the player controls a robotic "grim reaper" who rebels against his masters, at least the setting looks interesting
Sir, You Are Being Hunted, survival/stealth game in a procedurally-generated world
and Mercenary Dark also has a IndieGoGo campaign: http://www.indiegogo.com/mercenarydarkvideogame?a=1246030
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gandalfnho
Huntress
Registered: Dec 2009
From Brazil
Posted November 07, 2012
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Fantasy Kommander - Eukarion Wars, turn-based strategy game with RPG elements inspired by the classic strategy games from SSI
#103 - A Turn Based Strategy Game, the player controls a robotic "grim reaper" who rebels against his masters, at least the setting looks interesting
Sir, You Are Being Hunted, survival/stealth game in a procedurally-generated world
and Mercenary Dark also has a IndieGoGo campaign: http://www.indiegogo.com/mercenarydarkvideogame?a=1246030
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And another project:
End of Fate - An Open World RPG, a pos-apocalyptic narrative driven FPS/RPG.
Post edited November 07, 2012 by gandalf.nho