Posted September 19, 2013
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hedwards
buy Evil Genius
Registered: Nov 2008
From United States
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Psyringe
Vagabond
Registered: Sep 2011
From Germany
Posted September 19, 2013
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15 FPS vs. 30 FPS vs. 60 FPS
http://boallen.com/fps-compare.html
Here's a little experiment:
I shrunk my browser window so that it only showed the animation, then I opened two tabs - one with the 30fps animation, and one with the 60fps animation. I arranged them in a way that I couldn't tell which was which (meaning, the text above and the FPS display at the bottom were not visible). Then I closed my eyes, and pressed Ctrl-Tab so quickly and so often that I didn't know any more which tab was in front. Then I opened my eyes and tried to guess whether I was looking at the "fast" 60fps animation, or the "slow" 30 fps animation. I always felt that I was just guessing. And the result - out of 15 trials, I was only 6 times correct - seems to support that.
So it seems that at least for me, the author of that page proved the opposite of what he was aiming for. ;)
Post edited September 19, 2013 by Psyringe
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porkchorp
New User
Registered: Mar 2010
From United States
Posted September 19, 2013
30+
I would rather lower textures than have crappy frame rate
I would rather lower textures than have crappy frame rate
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Arkenbon
127.0.0.1 Boy
Registered: Feb 2010
From United States
Posted September 19, 2013
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15 FPS vs. 30 FPS vs. 60 FPS
http://boallen.com/fps-compare.html
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Here's a little experiment:
I shrunk my browser window so that it only showed the animation, then I opened two tabs - one with the 30fps animation, and one with the 60fps animation. I arranged them in a way that I couldn't tell which was which (meaning, the text above and the FPS display at the bottom were not visible). Then I closed my eyes, and pressed Ctrl-Tab so quickly and so often that I didn't know any more which tab was in front. Then I opened my eyes and tried to guess whether I was looking at the "fast" 60fps animation, or the "slow" 30 fps animation. I always felt that I was just guessing. And the result - out of 15 trials, I was only 6 times correct - seems to support that.
So it seems that at least for me, the author of that page proved the opposite of what he was aiming for. ;)
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StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted September 19, 2013
My big issue with framerates is more about trying to eliminate variance. A locked 30fps is acceptable if it never really jumps around. When a game is going from 20-45, or even 30-60, depending on where you look, it drives me INSANE.
Far Cry 2 was the worst.
Far Cry 2 was the worst.
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SpooferJahk
*Insert Title*
Registered: Oct 2010
From United States
Posted September 19, 2013
Mostly depends on the game to be perfectly honest, the only time where I consider anything under 20 FPS (I grew up in the PS1 era, I played a lot of PS1 games with abysmal framerates and handled them well) okay is when I am playing a shmup. The lag is pretty much the euphoric easy moment where I have enough time to dodge the incoming projectiles with ease. Gradius III is a good example of that, there is no way in hell I would be able to survive the bubble stage on both the SNES and arcade versions without lag, it just seems impossible.
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Dzsono
Scientician
Registered: Apr 2011
From Hungary
Posted September 19, 2013
I can't stand anything below 55fps; to the extent that I start regretting the purchase. Poorly optimised engines like in Divinity 2 and GTA IV make me want to cry. I have a 560ti so I play The Witcher 2 with all eye candy off @ 1080p. Fluidity over fidelity, always!
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Cormoran
Vigilant GOGer
Registered: May 2011
From Australia
Posted September 19, 2013
For me what clinches it is that the framerate is constant. I can happily play something like duke nukem 3D which only runs at 15FPS, but does so without any slowdown. Actually I'd wager quite a lot of the OG's here run at sub30 framerates.
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mystikmind2000
New User
Registered: Sep 2012
From Australia
Posted September 19, 2013
A passable frame-rate for me is anything above the computer crashing and then i hear people telling me my computer is not powerful enough to 'run' the game.
Because, this is what i don't get, a computer being slow should not mean it 'cannot' run the game, it should run the game but just really badly.
I remember when Total Annihilation came out, and too think of the computers we all had back then.... well it would lag like hell, but nevertheless still playable.
Here's the thing, in consideration of how horrifically slow that game could run, why then can't other games just do that, why they all have to crash and oh dear your computer is too slow to even 'run' the game????
Because, this is what i don't get, a computer being slow should not mean it 'cannot' run the game, it should run the game but just really badly.
I remember when Total Annihilation came out, and too think of the computers we all had back then.... well it would lag like hell, but nevertheless still playable.
Here's the thing, in consideration of how horrifically slow that game could run, why then can't other games just do that, why they all have to crash and oh dear your computer is too slow to even 'run' the game????
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Azrael360
Fuck China, Israel, Russia and Cancer.
Registered: Aug 2011
From Chile
Posted September 19, 2013
I grew up with game consoles, so I'm used to 30 fps. Below that I find it unacceptable.
Right now, I'm using the Intel HD Graphics 3000 of my processor (an Intel i5-2500K), so I have to limit myself up to 1280x720, anti-aliasing always disabled and to lower the quality of the shadows, to get between 45 to 50 fps or more. My ideal is to always get 60 fps (I can't afford to get a good video card right now... -_-)
Right now, I'm using the Intel HD Graphics 3000 of my processor (an Intel i5-2500K), so I have to limit myself up to 1280x720, anti-aliasing always disabled and to lower the quality of the shadows, to get between 45 to 50 fps or more. My ideal is to always get 60 fps (I can't afford to get a good video card right now... -_-)
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nightrunner227
See? I'm real.
Registered: Nov 2012
From United States
Posted September 19, 2013
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15 FPS vs. 30 FPS vs. 60 FPS
http://boallen.com/fps-compare.html
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Here's a little experiment:
I shrunk my browser window so that it only showed the animation, then I opened two tabs - one with the 30fps animation, and one with the 60fps animation. I arranged them in a way that I couldn't tell which was which (meaning, the text above and the FPS display at the bottom were not visible). Then I closed my eyes, and pressed Ctrl-Tab so quickly and so often that I didn't know any more which tab was in front. Then I opened my eyes and tried to guess whether I was looking at the "fast" 60fps animation, or the "slow" 30 fps animation. I always felt that I was just guessing. And the result - out of 15 trials, I was only 6 times correct - seems to support that.
So it seems that at least for me, the author of that page proved the opposite of what he was aiming for. ;)
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Fictionvision
Registered: Jul 2012
From United States
Posted September 19, 2013
I am willing to turn down settings to get a better framerate if need be. I prefer if I can get it to stay at 40+. I can deal with 30 if it stays at 30 and doesn't keep dipping down into the 20s or worse yet teens like some console games do.
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_Bruce_
Dabu? Swobu!
Registered: Sep 2009
From Australia
Posted September 19, 2013
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Having said that there are certainly cases where games have placed pointless artificial limits. Old games often checked memory and got it wrong and stopped the game if you had more memory that the program thought was possible. Also many games in the 90s won't install when you have huge amounts of space, because they think it is not enough.
Closer to your original point I remember being mad about Age of Empires 1. It was a Warcraft 2 clone, and as such *should* run on a 486. In fact it did. The problem was that to 'show off' direct x (and possibly make the game look more demanding/new) they used compressed audio. This was back when you couldn't leave an MP3 playing and run a game. End result was it needed an MMX pentium to run well, unless you turned off sound. Then it would run just fine on any old system.
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mystikmind2000
New User
Registered: Sep 2012
From Australia
Posted September 20, 2013
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Having said that there are certainly cases where games have placed pointless artificial limits. Old games often checked memory and got it wrong and stopped the game if you had more memory that the program thought was possible. Also many games in the 90s won't install when you have huge amounts of space, because they think it is not enough.
Closer to your original point I remember being mad about Age of Empires 1. It was a Warcraft 2 clone, and as such *should* run on a 486. In fact it did. The problem was that to 'show off' direct x (and possibly make the game look more demanding/new) they used compressed audio. This was back when you couldn't leave an MP3 playing and run a game. End result was it needed an MMX pentium to run well, unless you turned off sound. Then it would run just fine on any old system.
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niniendowarrior
Savory Chicken
Registered: Dec 2010
From Philippines
Posted September 20, 2013
I have played games like Witcher 2 on 15 frames per second. I can tolerate that as long as I can still find some semblance of control over the gameplay.