Posted January 08, 2009
This is not a thread where I want to talk about economical troubles we're facing. I don't want to talk about old games being better than new ones either - not strictly at least. What I want to discuss about is how videogames got a very, very strange direction lately. It's a lenghty one but I hope you have the patience to read this...
From the first games to, say, 2006, we have seen an increasing try to go towards realism - where a spaceship used to be a few pixels, now it's a thousands of polygons representation of the reality (or fantasy) - we are less and less needed to imagine what the objects are, as they more and more resemble reality.
I once had the theory that when graphics will reach realism, they will go OVER realism, adding effects that don't exist, or not in this amount - more lights, more shadows, and so on, creating a "more real than real" experience. However, in around 2006, things changed. Far from being fully realistic, games decided it's time to spam with effects, caring less and less of the gameplay quality. Doom 3 and Half Life 2 were techdemos, but 2 amazing games were behind them. Bioshock? Gears Of War? Looks aside, these newer hits don't have innovations, nor they are much better than other similar games - but they put in TONS of motion blur, shadows and such, creating an illusion of a world that SHOULD be realistic but in reality it looks made in wax. And to make room for the effects, less gameplay options and shorter storyline are required.
Let's get 2 examples of driving games:
- Need For Speed series. Most Wanted (2005) looks amazing, and mixes the big city with the cops, a much needed thing. The graphics and gameplay were great. Undercover (2008) has a lot more effects and the same core gameplay, but they totally ruined everything, and the excessive trying to put the most effects they can made so that the game is actually UGLIER than Most Wanted, requiring A LOT better PC too (with struggling framerate even on consoles).
- Race Driver series. 3 (2006) features a stunning amount of racing series and a very realistic graphics engine, with a fairly realistic driving too. GRID (2008) puts in tons of unwanted effects (such as motion blur), and cuts out the variety along with the driving pleasure. The result? The 2006 installment LOOKS BETTER and FEELS BETTER.
As I said, to add these annoying effects, they cut out tons of features - and not just that. Lots of companies don't care to optimize their games, which often lag on consoles, let alone on PCs that could EASILY handle them if they were made well. They have less and less time to do these kind of stuff because they spend too much time optimizing the graphics (Duke Nukem Forever anyone?).
So, what if graphics stopped at 2006 level? Sure, Crysis looks hella good, but it has things such as motion blur everywhere - that is IN NO WAY realistic, why adding it? It really feels like today's games are here to show us how the core gameplay and graphics stayed intact for the past years, and they only added extra lighting effects with more motion blur (FlatOut 2 -> FlatOut: Ultimate Carnage is a good example of that).
All hail the good old games then? Discuss.
From the first games to, say, 2006, we have seen an increasing try to go towards realism - where a spaceship used to be a few pixels, now it's a thousands of polygons representation of the reality (or fantasy) - we are less and less needed to imagine what the objects are, as they more and more resemble reality.
I once had the theory that when graphics will reach realism, they will go OVER realism, adding effects that don't exist, or not in this amount - more lights, more shadows, and so on, creating a "more real than real" experience. However, in around 2006, things changed. Far from being fully realistic, games decided it's time to spam with effects, caring less and less of the gameplay quality. Doom 3 and Half Life 2 were techdemos, but 2 amazing games were behind them. Bioshock? Gears Of War? Looks aside, these newer hits don't have innovations, nor they are much better than other similar games - but they put in TONS of motion blur, shadows and such, creating an illusion of a world that SHOULD be realistic but in reality it looks made in wax. And to make room for the effects, less gameplay options and shorter storyline are required.
Let's get 2 examples of driving games:
- Need For Speed series. Most Wanted (2005) looks amazing, and mixes the big city with the cops, a much needed thing. The graphics and gameplay were great. Undercover (2008) has a lot more effects and the same core gameplay, but they totally ruined everything, and the excessive trying to put the most effects they can made so that the game is actually UGLIER than Most Wanted, requiring A LOT better PC too (with struggling framerate even on consoles).
- Race Driver series. 3 (2006) features a stunning amount of racing series and a very realistic graphics engine, with a fairly realistic driving too. GRID (2008) puts in tons of unwanted effects (such as motion blur), and cuts out the variety along with the driving pleasure. The result? The 2006 installment LOOKS BETTER and FEELS BETTER.
As I said, to add these annoying effects, they cut out tons of features - and not just that. Lots of companies don't care to optimize their games, which often lag on consoles, let alone on PCs that could EASILY handle them if they were made well. They have less and less time to do these kind of stuff because they spend too much time optimizing the graphics (Duke Nukem Forever anyone?).
So, what if graphics stopped at 2006 level? Sure, Crysis looks hella good, but it has things such as motion blur everywhere - that is IN NO WAY realistic, why adding it? It really feels like today's games are here to show us how the core gameplay and graphics stayed intact for the past years, and they only added extra lighting effects with more motion blur (FlatOut 2 -> FlatOut: Ultimate Carnage is a good example of that).
All hail the good old games then? Discuss.