Prator: Games for the blind? You know, I think I played one of those...
http://www.moddb.com/mods/blind-monks-society It's a Source mod that allows you to simulate blindness. Basically, you stare at a black screen and navigate based on audible cues alone. Fun, albeit short...
A literal "video" game for someone who is completely unable to see is a contradiction in terms, but that's no reason why sound-based computer or platform games can't be developed for a blind audience. That said, I suspect there won't be many such games created in the future, just because the target market is so small.
I don't think anyone is really arguing that specialized games can't be made (admittedly, I made it a point to ignore the battle of self-verified logic :p). I think the main question is if a mainstream game could ever be blind-accessible.
ie. equally fun for both a blind person and a sighted person.
Because, as evidenced in this thread, most of the methods that could make mainstream games blind-accessible are either borderline offensive (turn your blind buddy into a glorified macro!) or would ruin the experience for those who see (additional audio tones to say what button to press in a music game).