It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
BACKGROUND
*taken from HARPOON's battleset description

The Norwegian sea is the rectangular area enclosed by Iceland, Norway, Greenland, and the north polar icecap. It is essentially a closed body of water. It can be entered from the north by going under the ice cap or around North Cape, and from the south through the straits between Greenland, Iceland, and the United Kingdom. This latter entrance is often called the "GIUK gap".

All of these entrances can be mined, patrolled, and otherwise monitored by today's sophisticated electronic sensors.

If the Soviet Union and NATO ever go to war, the Norwegian Sea will be one of the most fought over bodies of water in history. The geography of the Atlantic and each side's strategic goals in wartime make this almost inevitable.

NATO has based its strategy on a defensive war, slowing down and attriting (using slow unit-by-unit destruction) the Soviets until they are convinced that the terrible risk they took was in vain, and they cannot fulfill their war aims. The only problem with it is that the massive Soviet Army can probably win unless massive reinforcements from the US get across to Europe quickly. Ninety-five percent of these American and Canadian troops, weapons, and supplies would have to come by sea. There are not enough aircraft in the world to move it all by air.

It takes a fast ship four or five days to cross the Atlantic, a slow ship twice that long. The war material must be unloaded at a busy port and then moved on an overloaded and probably besieged transportation system to the front. Starting the stream of reinforcements early and smoothly is one of NATO's top priorities. In concert with this effort to move supplies, NATO naval forces would be attempting to attack Soviet forces as they advanced along the Norwegian coast (the "Northern Flank"), pinning down Soviet Naval forces and perhaps even putting them on the defensive. This might draw valuable Soviet assets away from the central front.

Finally, NATO submarines would attack "The Bastion". This is a semi-enclosed area of water, such as the Kara Sea, or under the ice, where the Northern Fleet's ballistic missile submarines would hide, escorted and shielded by nuclear attack subs, Soviet ASW aircraft, and hunter-killer groups of Soviet ASW surface ships. [These same NATO subs could also conduct Tomahawk strikes on Soviet bases on the Kola Peninsula.] Soviet strategy is not the mirror image of NATO's. The Soviet Navy's most important mission is to support and protect the ballistic missile subs, in their Bastions, keeping them secure until they are needed, or for use as a bargaining chip for post-war negotiations.

Their second priority is to defend the homeland from strikes by NATO. To do this they will try to detect NATO units as they enter the Norwegian Sea, classify them (so that they can determine the probable threat they pose), and attack them with submarines and aircraft.

Next, they will support the Army's efforts in Norway, trying to gain sea control along the coast and providing air cover and "sealift" or cargo support. The Soviet Navy could easily support a series of small "coast-hopping" assaults, each one outflanking the defenders.

Finally, they will send submarines and long-range aircraft into the Atlantic to attack the supply convoys that NATO will send across. Although the convoys have a high priority for NATO, it is much lower for the Soviets since only a few submarines sent into the Atlantic will force NATO to commit strong forces to escorting convoys. Consider the fact that fourteen German U-Boats were able to sink 450 Allied ships between January and July of 1942!

This may change, though. Soviet and NATO doctrines are both moving away from a nuclear (short) war to a conventional (long) war strategy. The longer the war, the greater the importance of sea lines of communication become.

Both side's missions will draw them into the Norwegian Sea. It is the buffer between two enemy fleets, the highway to enemy waters, and a goal in itself.
Registrations are still open, as soon as we get 10 people I will contact you via PM with further details

first participants that have entered are:

NATO

1. Rodzaju
2. Fujek
3. empty
4. empty
5. empty

USSR

1. stoicsentry
2. empty
3. empty
4. empty
5. empty
Post edited June 04, 2011 by dr.zli
I would like to reserve a spot on NATO

thanks!
avatar
stoicsentry: I would like to reserve a spot on NATO

thanks!
sadly, only first two guys who entered could choose, you can start filling up USSR side now. Is that ok? :D
avatar
stoicsentry: I would like to reserve a spot on NATO

thanks!
avatar
dr.zli: sadly, only first two guys who entered could choose, you can start filling up USSR side now. Is that ok? :D
Sure.
about players: both groups start with 5 ships, players will be given ships and ship stats with all the weapons, damages, chance of hit and ranges they can use them. Also, there will be maximum speed and heli stats if present on ship
Intel officer will give strategic level orders, pointing them in the right direction, asking them to scan with radars and sonars and players will need to give tactical level orders and adapt at the situation at hand.

We're still waiting for the 7 players
Strange, not many people seem interested compared to the normal rush on a competition.
Maybe you'll have to open a new thread with a different title (no longer teaser, but actual contest and describing it's nature).

On a related note, how long did you plan for the contest to last (might be important to some)?

And a heads up warning, I might have trouble to actually fulfil my duties as my Inet started to freak out and randomly drop for very long periods of time :/
I'd love to try though, given that 24 hours should hopefully allow me to react.
Reporting for duty, Sir!
avatar
WhiteElk: Reporting for duty, Sir!
glad to have you on board tovarish kapitan.
I'll open up a new thread with rules and whatnot, just need to do some chores first (oh, joys of marriage)

EDIT: therem it's the new thread
Post edited June 05, 2011 by dr.zli
avatar
Fujek: Strange, not many people seem interested compared to the normal rush on a competition.
Maybe you'll have to open a new thread with a different title (no longer teaser, but actual contest and describing it's nature).

On a related note, how long did you plan for the contest to last (might be important to some)?

And a heads up warning, I might have trouble to actually fulfil my duties as my Inet started to freak out and randomly drop for very long periods of time :/
I'd love to try though, given that 24 hours should hopefully allow me to react.
I planned the contest lo last as long as it takes for one team to win ;)
No problem with your internet, with 24hrs you might have enough time to submit your turn, if some extreme outages occur you can send me an sms with your turn lol ;)
avatar
dr.zli: I planned the contest lo last as long as it takes for one team to win ;)
Out of your own experience with the game that simulates this, how many turn in average are needed for a game? (I haven't played the game, so I couldn't judge if we're talking 10 turns or 300, meaning a two weeks or a full year ;))

avatar
dr.zli: No problem with your internet, with 24hrs you might have enough time to submit your turn, if some extreme outages occur you can send me an sms with your turn lol ;)
Thanks, I'll try for sure. The SMS solution would be a funny one :p
Even though I'd require your cell phone number in PM *grins*