Posted July 08, 2011
Hello,
there is a known problem with newer generations of graphic-cards (or drivers) concerning their obvious inability to generate 16-bit dithering. It affects a large amount of older games (pre-2004), which are based on 16 bit - including the Thief-Games (Thief 1 + 2 and System Shock 2), Outcast, Wing Commander Prophecy, Panzer Elite, Interstate 76, Undying, Might and Magic 8, Alone in the Dark: The new nightmare, Gothic 2, Myth TFL etc. ...
The result is an inferior graphic quality, especially in transitions between darker textures. As I see, these problems are also in the gog-releases. Is there a possibility to solve this problem, perhaps by forcing the games using 32-bit-rendering?
there is a known problem with newer generations of graphic-cards (or drivers) concerning their obvious inability to generate 16-bit dithering. It affects a large amount of older games (pre-2004), which are based on 16 bit - including the Thief-Games (Thief 1 + 2 and System Shock 2), Outcast, Wing Commander Prophecy, Panzer Elite, Interstate 76, Undying, Might and Magic 8, Alone in the Dark: The new nightmare, Gothic 2, Myth TFL etc. ...
The result is an inferior graphic quality, especially in transitions between darker textures. As I see, these problems are also in the gog-releases. Is there a possibility to solve this problem, perhaps by forcing the games using 32-bit-rendering?