Yes, we do have retail units, but you can’t test anything on them, because they can only run signed code. Which means that the only time when we can actually run a game we worked on on a retail console is when we get the actual discs with it in the studio, couple weeks before the release.
rtcvb32: Did he just say that the
DRM in the retail versions cause problems? And not being able to test it on an actual console seems like a bad idea. What do they do? Send their resources to Sony; Then Sony makes a custom disc and ships it back to them, then they can look for issues while they don't have any debugging assistance? That's comparable to an architect looking at a building with binoculars from a mile away trying to tell you why the foundation is unstable...
Yeah he did. :D
I love reading forums for really disastrous releases and I have not read about a single bug on its steam discussion that can't be explained by three things.
1: A really bad port. The missing skins are exactly what happens when for example you install a skin texture in Skyrim incorrectly. The skeleton and textures aren't properly "talking" to each others.
VERY demanding for getting even decent graphics on PC. The performance issue on PC is also most probably connected to the DRM.
2: Really shitty Uplay connections, server code, net code or something similar. Basically the game needs to call home all the time and it gets a lot of late or missed calls. Lag, stutter and so on.
3: DRM. A really restricting DRM. That's not just a 5% performance hit that companies have been known to claim DRM only give. This is really a extension of the previous point.
It's been really fun reading threads where gamers say it works much better "offline".