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I wonder if they can pull EA's $10 plan though:
Fininacial blow on Ubisoft
"One of the biggest game publishers, Ubisoft, recorded a big loss in its last fiscal year. Today the company announced that its fiscal year that ended on March 31 had revenues of 871 million euros, down from 1.057 billion euros from the same period a year ago. Ubisoft recorded an operating loss of 60 million euros.
Ubisoft blamed the lost on the current worldwide economic situation and said its sales went down 18 percent for its last fiscal year. However there were some bright spots. Assassin's Creed 2 sold nine million copies since its launch on the console last November. Ubisoft says it expects to return to profitability in its current fiscal year.
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If they had so much loss last year already, it will definetely be worse. The DRM isn't cheap either
Post edited May 19, 2010 by Tantrix
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Aliasalpha: GRRR did you not READ my post earlier on this page where I gave a very good exaplanation as to why this sort of conspiracy throrising is basically a load of crap? I assume you've never been involved in a software development project
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Red_Avatar: You're being a bit naive though if you think it's so clear cut. You assume that, while they're making the project outlines, it's impossible to set things aside to become DLC. Brainstorm sessions see tons of ideas flying around and it would be a piece of cake to say "well that would make a nice DLC".

Yeah but thats the point, the project scope gets locked quite early on and ideas are either dumped or repurposed for addons or sequels, the same goes for the development phase, when things are mostly finished but lacking in polish or are only half done, the work can be dumped or recycled external to the project itself because keeping staff on the job beyond the allotted time is extremely dangerous to the project.
Once the staff are finished or have slack time before the commencement of a new task, they might be allowed to chip away at the unfinished content in the hopes it might be useful. If it is, it's good business to sell it or give it as an incentive for new game purchases.
It feels better and better to have stopped buying new games due to the DRM used. So many obvious bonuses.
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Gimgak: Ubisoft is fighting awfully hard for the title of worst Publisher, I'll give them that.

They won that at the beginning of the year with the announcement of their new DRM.
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Tantrix: I wonder if they can pull EA's $10 plan though:
Fininacial blow on Ubisoft
"One of the biggest game publishers, Ubisoft, recorded a big loss in its last fiscal year. Today the company announced that its fiscal year that ended on March 31 had revenues of 871 million euros, down from 1.057 billion euros from the same period a year ago. Ubisoft recorded an operating loss of 60 million euros.
Ubisoft blamed the lost on the current worldwide economic situation and said its sales went down 18 percent for its last fiscal year. However there were some bright spots. Assassin's Creed 2 sold nine million copies since its launch on the console last November. Ubisoft says it expects to return to profitability in its current fiscal year.
"
If they had so much loss last year already, it will definetely be worse. The DRM isn't cheap either

Ubisoft games are dropping in price like lead to the bottom of the sea. No way they'll make more profits the way things are going - at least not on PC - and ironically, this year is set to release a whole range of big-name games. Settlers 7 looks fine, so does AC2, the new Splinter Cell, etc. yet I'm not touching any of them.
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Tantrix: I wonder if they can pull EA's $10 plan though:
Fininacial blow on Ubisoft
"One of the biggest game publishers, Ubisoft, recorded a big loss in its last fiscal year. Today the company announced that its fiscal year that ended on March 31 had revenues of 871 million euros, down from 1.057 billion euros from the same period a year ago. Ubisoft recorded an operating loss of 60 million euros.
Ubisoft blamed the lost on the current worldwide economic situation and said its sales went down 18 percent for its last fiscal year. However there were some bright spots. Assassin's Creed 2 sold nine million copies since its launch on the console last November. Ubisoft says it expects to return to profitability in its current fiscal year.
"
If they had so much loss last year already, it will definetely be worse. The DRM isn't cheap either
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Red_Avatar: Ubisoft games are dropping in price like lead to the bottom of the sea. No way they'll make more profits the way things are going - at least not on PC - and ironically, this year is set to release a whole range of big-name games. Settlers 7 looks fine, so does AC2, the new Splinter Cell, etc. yet I'm not touching any of them.

They stated they'll focus more on consoles next year:
http://www.joystiq.com/2010/05/18/ubisoft-remains-refocused-on-xbox-360-ps3-in-new-fiscal-year/
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Tantrix: "Ubisoft blamed the lost on the current worldwide economic situation and said its sales went down 18 percent for its last fiscal year."

Wait, they're not blaming it on piracy?
/troll
Nah the worldwide economic crisis was caused by piracy!
Yeah, blaming it on piracy this time would be yelling fire too many times.
In other news, I cracked and bought AC2 for 'bout 10€ as it was a very good deal, but now I feel soiled. Gun or rope?
With the exception of Assassin's Creed 2 I think Ubisoft games have been getting worse and worse for years now... Vegas 2 was a quickie rehash, Double Agent and Conviction were both worse than Chaos Theory by a mile, GRAW 2 was a rehash, Endwar and HAWX were laughably bad, Prince of Persia '08 was a rhythm game rather than a platformer and sold poorly, the new PoP is a rehash of Sands of Time and is only 6 hours long, Farcry 2 was more annoying than fun, etc. etc. etc..
There was a time Ubisoft would have ranked as my top publisher, or near it... when Farcry, Sands of Time, Chaos Theory and Rainbox Six 3 were their recent games. Now? Nowhere near... bottom of the barrel in most cases.
That is why their sales are down. They should accept responsibility for that and reinvest in better games with longer development cycles that actually cater to the people who buy video game software in droves, not the mythical casual gamer who buys in droves.
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Aliasalpha: Yeah but thats the point, the project scope gets locked quite early on and ideas are either dumped or repurposed for addons or sequels, the same goes for the development phase, when things are mostly finished but lacking in polish or are only half done, the work can be dumped or recycled external to the project itself because keeping staff on the job beyond the allotted time is extremely dangerous to the project.

But ... it doesn't get locked quite early. Technology moves and changes and two years of development time will see different movements or ideas being integrated into games. The basic premise may be set "in stone" so to speak but anything a DLC may add could easily be added during the game's design stage. I've read enough "making of"'s to know that what you said is just not true. Publishers can ask things to be added or dropped according to what they believe the market wants. Developers may realise some parts are too hard to do properly (remember STALKER's ambitious system?). Time constraints may even see entire chunks getting cut. So it's silly to think that it would be impossible to add some side quests along the way or to decide to keep it for DLC.
Yes thats called scope creep, when the client asks for additional materials to be added. Depending on the scale, it can cause a pretty massive change in the project and sometimes requires taking it back to square one.
It is easily the biggest cause for project failure (Duke nukem forever was a 100% perfect example of scope creep) and if the business is sensible, they'll develop those ideas as something like addons or sequel material rather than interfering with the core project and not develop those ideas at the cost of the actual project scope
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Delixe: To top it off their games have had all but the disk check removed as DRM so in essence EA are using the DLC itself as DRM.

Not true. You need to be logged in to use the DLC in ME:2. In fact, from what I've experienced, you need to be logged in before it gives you any other options at all. That's online authentication every damn time you want to play the game right there. I'm not sure where this 'only a disc check' comment is coming from, but given their log in requirement they could have done away with the disc check altogether.
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Navagon: Not true. You need to be logged in to use the DLC in ME:2. In fact, from what I've experienced, you need to be logged in before it gives you any other options at all. That's online authentication every damn time you want to play the game right there. I'm not sure where this 'only a disc check' comment is coming from, but given their log in requirement they could have done away with the disc check altogether.

No, you can disable automatic login (in the options) and play the game totally offline with only the Disc check. To check if the DLC is legit you only need to login and authenticate ONCE then you can just go into offline mode again.
That's what I'm doing.
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pops117: No, you can disable automatic login (in the options) and play the game totally offline with only the Disc check. To check if the DLC is legit you only need to login and authenticate ONCE then you can just go into offline mode again.
That's what I'm doing.

I never noticed that. Thanks!