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McDon: That's why I said done properly. It's not too hard mainly a lot of advertisement and hopefully word of mouth, but good game play is the main part, cause Skyrim was barely known by most people I knew before it came out. Slowly after people who played it found it fun, told others, the others cam and tried it, they loved, bought it and the circle continues.
Skyrim was not a word of mouth game, not at all. It might have become even more successful when people like me reported it was a return to form and pretty good, but it was a blockbuster success on release day.

Also "done properly" is, again, harder than you think.

The simple fact is turning a decade old IP into a blockbuster AAA RPG franchise is not an easy thing to do and is very risky.
Skyrim was not a word of mouth game
Ya think?
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Even if Ubi DID pull it off and make a successful new M & M game, people here would still be depressed because it would be Ashanverse rather than Caneghem's original vision.
Jon Van Caneghem currently works at EA (poor him). RPGCodex did an interview with him a few months back, a retrospective on Might & Magic and I believe one question was whether he would ever consider Kickstarting a spiritual sequel or something, the answer being not in his current position, but he might be able to do something in the future at EA.
I don't really see the point in remaking M & M as a major AAA title like Oblivion or Skyrim. The disconnect from the franchise is just too big after the amount of time that has passed. It would seem smarter to let an original IP stand on it's own two feet rather than try to ride a legacy.
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BlueMooner: I for one would be very unlikely to buy another MM CRPG that had an Ubi brand on it. I suspect Ubi saw that after DM.
Was it not up to the high standards of Crusaders of, Warriors of, Legends of, 9, and HoMM IV? ;)
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BlueMooner: I for one would be very unlikely to buy another MM CRPG that had an Ubi brand on it. I suspect Ubi saw that after DM.
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Snickersnack: Was it not up to the high standards of Crusaders of, Warriors of, Legends of, 9, and HoMM IV? ;)
I will not buy any more Heroes of M&M or M&M games set in the Ashan setting. The old Might & Magic games were lighthearted fantasy, but they had a good feel to them. A lot of attention went into the details. The new M&M of Nival and those other rogues is stomach-churning. The stories are horrible, voice acting atrocious and the artwork is juvenile. Even the guy who made the old music for those games has lost his way.

HoMM IV wasn't that bad anyway, I'd take it any day over HoMM V. The main problem with number four was that they didn't have time or resources to finish it properly.
Post edited November 28, 2012 by Lord_Gregory
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McDon: That's why I said done properly. It's not too hard mainly a lot of advertisement and hopefully word of mouth, but good game play is the main part, cause Skyrim was barely known by most people I knew before it came out. Slowly after people who played it found it fun, told others, the others cam and tried it, they loved, bought it and the circle continues.
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StingingVelvet: Skyrim was not a word of mouth game, not at all. It might have become even more successful when people like me reported it was a return to form and pretty good, but it was a blockbuster success on release day.

Also "done properly" is, again, harder than you think.

The simple fact is turning a decade old IP into a blockbuster AAA RPG franchise is not an easy thing to do and is very risky.
I'm talking about my country, course RPG fans lapped it up but did the general people (AKA COD fanboys)

P.S. Sir Gregory I totally agree with you on HOMM IV just cause it's different people hate it though the art style wasn't the best, especially compared to HOMM 2 (love that game) .

On another note: Why haven't Ubisoft used Might and Magic brand? (The RPG series now) instead of Spin-offs and alright games that are nothing like the original brand. Especially after Skyrim, (Which EA is trying to make Bioware's games more like it sue to its popularity...not unlike The Old Republic and Battlefield 3)
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McDon: You mean like Redguard and Battlespire for Elder Scrolls? Then a certain Todd Howard came with a certain Morrowind.
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BadDecissions: ...no? Bethesda never abandoned the Elder Scrolls series, and announced that they were working on Morrowind in 2000, a mere two years after Redguard. You'll have to expand on how you think that's similar to bringing a decade-dead franchise back to life.
I was comparing Redguard and Battlefield to the two M&Ms you mentioned (btw M&M 8 is not bad!)
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jgresham: I don't really see the point in remaking M & M as a major AAA title like Oblivion or Skyrim. The disconnect from the franchise is just too big after the amount of time that has passed. It would seem smarter to let an original IP stand on it's own two feet rather than try to ride a legacy.
But that would involve learning new lore :( and that's just effort :P
Post edited November 28, 2012 by McDon
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McDon: I'm talking about my country, course RPG fans lapped it up but did the general people (AKA COD fanboys)
Yes, they did.

Also what does country have to do with it (other than Germany's lovely affinity for hardcore RPGs)?
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McDon: I'm talking about my country, course RPG fans lapped it up but did the general people (AKA COD fanboys)
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StingingVelvet: Yes, they did.

Also what does country have to do with it (other than Germany's lovely affinity for hardcore RPGs)?
Yeah but I'm saying that wasn't all ads. After all Rage had roughly the same amount of advertisement at the time but came no-where near in sales.
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McDon: Yeah but I'm saying that wasn't all ads. After all Rage had roughly the same amount of advertisement at the time but came no-where near in sales.
I think Oblivion has a lot to do with that, also reviews, also the luck of Oblivion hitting at the right time on Xbox.

Hence the "harder than you think" luck aspect.
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McDon: Yeah but I'm saying that wasn't all ads. After all Rage had roughly the same amount of advertisement at the time but came no-where near in sales.
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StingingVelvet: I think Oblivion has a lot to do with that, also reviews, also the luck of Oblivion hitting at the right time on Xbox.

Hence the "harder than you think" luck aspect.
Yeah I know it's harder than I think but I'm just stubborn :)
Yeah Oblivion had to do with a lot cause I random person say when they saw a Skyrim, "That's like Oblivion, did you ever play that, it should be a good game" or something similar enough to that.
The CRPG genre has been dead for a decade. Only indie developers are making them now.
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doady: The CRPG genre has been dead for a decade. Only indie developers are making them now.
The rest contributing me are probably true but this... ever heard of Witcher 2 and I think Skyrim sort of counts as CRPG (The earlier games in the series started as CRPGS)
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doady: The CRPG genre has been dead for a decade. Only indie developers are making them now.
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McDon: The rest contributing me are probably true but this... ever heard of Witcher 2 and I think Skyrim sort of counts as CRPG (The earlier games in the series started as CRPGS)
Those are action-RPGs. They are hybrid games, with some elements of CRPGs, mixed with some elements of action. But I wouldn't call them CRPGs, no more than I would call Metroid a graphic adventure game. CRPG and Action-RPG are different RPG subgenres.