F1ach: Dont blame the devs/publishers, if
gamers buy this crap, then they prove it's a financially viable route to take.
I feel the same way. It isn't like this is the first time big companies felt that all games should be MMOs. Not all of them became such big successes as WoW. I think Ubisoft will see that when people play MMOs, they tend to stick to certain titles for years to come (like WoW), rather than hopping to new MMOs every few weeks like they do with single-player games.
So either they have to start charging monthly for those "persistent online worlds", or actively start killing off their older MMO titles so that people are forced to move on to newer MMOs.
Anyway, I am not _too_ concerned, because I believe that at least on PC and tablets, if some big companies feel they don't want to make offline single-player games at all anymore, there are lots of other studios just happy to fill their boots. I vote with my wallet. I haven't played WoW or Diablo 3 at all, and I don't feel like I've been missing out at all, anymore than I have been missing out for not playing even single PS3 or XBox360 game.
nijuu: Odd question
Didnt Ubisoft say they were moving away from that model a while back? (ie dropping the always on drm for their games)
It is all smoke and mirrors, of course. They are just trying different approaches to make it seem acceptable to the buying public. It is obvious they are not calling it DRM anymore (just like Valve doesn't call Steam DRM), they try to make it seem as if the always-online is needed just because of the gameplay, not due to publisher control.