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Protoss: There are three Fate games? I only played one of them (had to crack it eventually since I ran out of activations after reinstalling my Windows, too. So, f*** DRM).
Well, more like 1 game and 2 stand-alone expansions. Actually, now that I just checked Wikipedia, there are actually 3 expansions (from Wikipedia):

Fate (often written FATE) is a 2005 single-player action role-playing game originally released for the PC by WildTangent. It was runner-up for Role-Playing Game of 2005 in PC Gamer magazine. A trial demo is available. Three expansions - titled Fate: Undiscovered Realms, Fate: The Traitor Soul and Fate: The Cursed King

I did not know about Fate: The Cursed King. For me Fate was kind of nice. Fate: Undiscovered Realms was just a little bit nice, although it already is in borderline boring. Fate: The Traitor Soul crosses the line by so much, I did not even want to finish the game.
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Porkdish: Yes it has a lot of classes, but a lot of them share skills with oh so slight variation and an unfortunately large number of them boil down to 'a colour halo unique to your class appears at your feet or on your weapon and you do more damage per swing', perhaps for a brief time your default attack animation plays faster.

Too many of the skills have you just upgrading the math behind the scenes. You're encouraged to pick two classes that synergise for big math damage. Visually... there's little to no upgrade path for far too many of the classes.
There's little different between TQ and most other ARPGs in that skill trees include both active skills and passive skills (which just upgrade the math behind the scenes). There are definitely some classes that are heavier on the passive skills and less visually impressive active skills, but this applies to most other ARPGs as well (e.g. D2 barbarians or any melee paladin build). And when it comes to active skills TQ has about as much visual variety as most other major ARPGs, plus I'm of the opinion that it has much fewer "filler" skills (skills that every just sticks one point in as a prereq or to try it out, before realizing it's absolutely useless), with most active skills having some kind of useful role they can play in a viable build.
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DarrkPhoenix: I really have to disagree with FraterPerdurabo about the skills in TQ being boring- with 9 skill trees which can then be mixed and matched for a total of 45 different classes, along with multiple ways to play each class, the skill system is just as interesting and involved as that for Diablo 2 (and I say this having spent hundreds of hours playing D2 and easily over a hundred playing TQ).
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Porkdish: Titan Quest can be a fun game of balancing a spreadsheet in ancient rome.

Yes it has a lot of classes, but a lot of them share skills with oh so slight variation and an unfortunately large number of them boil down to 'a colour halo unique to your class appears at your feet or on your weapon and you do more damage per swing', perhaps for a brief time your default attack animation plays faster.

Too many of the skills have you just upgrading the math behind the scenes. You're encouraged to pick two classes that synergise for big math damage. Visually... there's little to no upgrade path for far too many of the classes.

The world pace is already quite slow, spending hours to improve your character for a small boost to the behind the scenes math gets a bit tedious. It really needed to spice up skill visual effects and long game variety.
Really? That's the exact opposite of my experience. If you use the Warhorn ability they bothered to put in a unique stun animation for each kind of monster (zombies bend over backwards, bats fly around in circles, etc.) that's massive attention to detail that almost no other game in said genre has even attempted.
Torchlight confuses me. Well, the game itself doesn't, but people's reaction to it does. I just don't get what the big deal is, or why it keeps getting compared to much better titles.

All you ever do is left click. Walk around, left clicking, go back up, sell stuff, go back down and left click some more. Am I missing something?
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MonstaMunch: Torchlight confuses me. Well, the game itself doesn't, but people's reaction to it does. I just don't get what the big deal is, or why it keeps getting compared to much better titles.

All you ever do is left click. Walk around, left clicking, go back up, sell stuff, go back down and left click some more. Am I missing something?
Well, that (plus character development) is the basic formula of the genre. What's so different in the ARPGs you find much better? (Granted, several other ARPGs also let you _right_-click, but somehow I doubt that that was the difference you were getting at. ;) )
Post edited January 30, 2012 by Psyringe
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MonstaMunch: Torchlight confuses me. Well, the game itself doesn't, but people's reaction to it does. I just don't get what the big deal is, or why it keeps getting compared to much better titles.

All you ever do is left click. Walk around, left clicking, go back up, sell stuff, go back down and left click some more. Am I missing something?
Yes, Runic are actually made up largely of developers that actually worked on Diablo and Diablo 2 (unlike the D3 team) and that Torchlight retailed brand new for 20 USD. It also shipped with a massive editing tool (1.5 GB install iirc) so there's a fuckton of mods.

Essentially Runic is a cooler company:)

Oh, and while it's not a fair comparison, since D2 is old as dirt now, TL was actually more fun than Diablo 2 when you get right down to it. The only thing Diablo 2 has going for it is the gorgeous cutscenes.

Still TL did do some insane things, like keeping the idea of those stupid tribal minion mobs that scatter in 10 directions every time you kill one, freaking annoying.
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MonstaMunch: All you ever do is left click. Walk around, left clicking, go back up, sell stuff, go back down and left click some more. Am I missing something?
Sometimes, particularly on a stressful day, that's all I need... some mindless clickfest to wind up the time and to blow off some steam... :-)
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MonstaMunch: Torchlight confuses me. Well, the game itself doesn't, but people's reaction to it does. I just don't get what the big deal is, or why it keeps getting compared to much better titles.

All you ever do is left click. Walk around, left clicking, go back up, sell stuff, go back down and left click some more. Am I missing something?
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Psyringe: Well, that (plus character development) is the basic formula of the genre. What's so different in the ARPGs you find much better? (Granted, several other ARPGs also let you _right_-click, but somehow I doubt that that was the difference you were getting at. ;) )
Well, take Bastion for example. It encourages you to become proficient with different weapons and fighting styles, there's more of a feeling of constant "evolution" with regards to character development, fantastic story telling, original artistic concepts, and a fantastic sound track.

Yes, there is lots of left clicking, but there is also a lot to distract you from the fact that that's the main thing you're doing.
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Psyringe: Well, that (plus character development) is the basic formula of the genre. What's so different in the ARPGs you find much better? (Granted, several other ARPGs also let you _right_-click, but somehow I doubt that that was the difference you were getting at. ;) )
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MonstaMunch: Well, take Bastion for example. It encourages you to become proficient with different weapons and fighting styles, there's more of a feeling of constant "evolution" with regards to character development, fantastic story telling, original artistic concepts, and a fantastic sound track.

Yes, there is lots of left clicking, but there is also a lot to distract you from the fact that that's the main thing you're doing.
Well, if you're suddenly going to compare TL to Bastion, yeah, Bastion might have been the single best game to come out in 2011, so it cleans TL's clock. TL in its own right is a good game, not quite the same quality as Bastion, but still really, exeptionally good as far as ARPGs go.
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orcishgamer: Well, if you're suddenly going to compare TL to Bastion, yeah, Bastion might have been the single best game to come out in 2011, so it cleans TL's clock
Well, he specifically asked about differences between TL and other ARPGs that I think are much better. I used Bastion because I think it's a great example. Yes, there is still lots of left clicking, but you don't really notice it because you're so immersed in everything else that's going on.

I didn't get that feeling of immersion with TL, it just felt very monotonous.
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MonstaMunch: Well, take Bastion for example. It encourages you to become proficient with different weapons and fighting styles, there's more of a feeling of constant "evolution" with regards to character development, fantastic story telling, original artistic concepts, and a fantastic sound track.

Yes, there is lots of left clicking, but there is also a lot to distract you from the fact that that's the main thing you're doing.
I still don't have Bastion ... I'm waiting on a better deal than the ones it had in December. The art style is kind of putting me off, so I'll wait until it's cheap before I'll buy it.

But I see what you mean. And, to answer your question: I think Torchlight gets the genre's basic formula (hack, slash, loot, develop) right, which is enough for some hours of fun. It doesn't do much beyond that though, so I don't disagree with your assessment.
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Psyringe: I still don't have Bastion ... I'm waiting on a better deal than the ones it had in December. The art style is kind of putting me off, so I'll wait until it's cheap before I'll buy it.

But I see what you mean. And, to answer your question: I think Torchlight gets the genre's basic formula (hack, slash, loot, develop) right, which is enough for some hours of fun. It doesn't do much beyond that though, so I don't disagree with your assessment.
Well that's just plain wrong, Bastion is amazing, easily makes it into my top 20 of all time, you have to play it. Add me on Steam (same handle as here) and Bastion will be yours when I get home from work ;)
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MonstaMunch: Well that's just plain wrong, Bastion is amazing, easily makes it into my top 20 of all time, you have to play it. Add me on Steam (same handle as here) and Bastion will be yours when I get home from work ;)
That is very generous of you, but I'm not active on Steam ... I did send you a buddy request on GamersGate though, assuming you're using the same handle there. If your offer was Steam only, no problem - you can still accept the buddy request, and I will buy Bastion eventually when it's on a 70% sale. And perhaps I'll then regret that I was so hesitant about getting it, who knows. ;)
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Psyringe: That is very generous of you, but I'm not active on Steam ... I did send you a buddy request on GamersGate though, assuming you're using the same handle there.
Even better, no need to wait till I get home in that case - Bastion sent on GG, play it, love it, become utterly unimpressed with every ARPG you've ever played until now. :D
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MonstaMunch: Even better, no need to wait till I get home in that case - Bastion sent on GG, play it, love it, become utterly unimpressed with every ARPG you've ever played until now. :D
Wow, thanks. :) Downloading right now. :) It'll take a bit until I can try it (upcoming exams), but I'll check it out as soon as I can. :)