I like that it tackles some of the issues with modern publishers without being all doom-and-gloom. Personally, I see the whole Kickstarter thing as a fad that developers are jumping on to earn some undue cash, but your take on it is a lot more positive. It DOES give the gamer more of a voice when they're directly funding the project.
As far as used game sales go, the day Ford manages to blog used car sales is the day I'll stop buying used games.
Good blog, overall. I hope to see it go places.
Edit: Oh, also, about the 6-hour-60-dollar games, I felt exactly that way about Dead Space 2. They tacked on that multiplayer mode in order to push new sales via online passes, but then they released a DLC mission about a month later. If I paid $60 for a 6-hour game, I would not spend an additional $10 to extend that experience. Contrariwise, I've spent about $40 on top of the initial $20 I paid for Mass Effect 2 (a year after it's release, explaining the discount), because it was already a huge game that I felt good about extending. When the developer's initial offer is a great, robust game, I have no qualms about paying to add to that. But with day-one DLC and DLC on top of crappy games, it just reeks of money-grubbing.
Post edited March 20, 2012 by kentomatic