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In light of the new events in the gaming community recently I have decided to do something I have never done before: blog. That's right, another opinion in an ocean of them.

If interested you can find my blog here. Comments and constructive criticism are welcome.
You seem to have some good insight into the gaming industry, I've bookmarked your blog. It is always to nice to see someone calling out the bs and the control freaks infesting the gaming industry.

I don't have much for constructive criticism atm, but this is a good start. Probably wouldn't hurt to dress up your presentation with color and some graphics for visual appeal if possible.
Thanks, I was thinking about doing that.
Interesting.

For the criticism:

1) I think you shouldn't start your blog with "greeting mortals". To me, it sounded mildly arrogant even if you probably were just trying to be a bit self-deprecating.

2) I felt the article was a bit of a scatter-shot: the topics in the article felt a bit disjoint and it felt like you could have written 3-4 articles and gone into more details with each topic.

Maybe think of it as a school essay where you are trying to drive home a point and the teacher is grading you based on how convincing your argumentation is.

Anyways, my 2 cents.
Post edited March 20, 2012 by Magnitus
I loved your blog so much I printed it out and had sex with it.
I like that it tackles some of the issues with modern publishers without being all doom-and-gloom. Personally, I see the whole Kickstarter thing as a fad that developers are jumping on to earn some undue cash, but your take on it is a lot more positive. It DOES give the gamer more of a voice when they're directly funding the project.

As far as used game sales go, the day Ford manages to blog used car sales is the day I'll stop buying used games.

Good blog, overall. I hope to see it go places.

Edit: Oh, also, about the 6-hour-60-dollar games, I felt exactly that way about Dead Space 2. They tacked on that multiplayer mode in order to push new sales via online passes, but then they released a DLC mission about a month later. If I paid $60 for a 6-hour game, I would not spend an additional $10 to extend that experience. Contrariwise, I've spent about $40 on top of the initial $20 I paid for Mass Effect 2 (a year after it's release, explaining the discount), because it was already a huge game that I felt good about extending. When the developer's initial offer is a great, robust game, I have no qualms about paying to add to that. But with day-one DLC and DLC on top of crappy games, it just reeks of money-grubbing.
Post edited March 20, 2012 by kentomatic
Thanks for the feedback.