Posted April 27, 2010
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Garrett_
Anonymous
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JudasIscariot
Thievin' Bastard
Registered: Oct 2008
From Poland
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Arkose
sunglasses at night
Registered: Dec 2008
From New Zealand
Posted April 27, 2010
My user name here was going to be Garrett, but it was already taken, so count me in too. ;)
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Elenarie
@tweetelenarie
Registered: Sep 2008
From Sweden
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drowsdoit
Anonymous
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lowyhong
resident bff
Registered: Dec 2008
From Singapore
Posted April 28, 2010
Post edited April 28, 2010 by lowyhong
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bensmith85
New User
Registered: Sep 2009
From Australia
Posted April 28, 2010
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@lowyhong, i haven't tried it yet, but have been waiting for a publically available version to be released for quite some time. The videos look awesome.
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By the way v1.01 is out already. From what I hear, it's very stable and almost bug-free. That's about as full version as it gets; I don't think there's going to be a campaign anytime soon though.
My bad, sorry :P
... i guess i'll have to find a different cat to kick >_>
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Karlallen
The Last Melon
Registered: Sep 2008
From New Zealand
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Robbeasy
Too Old
Registered: Sep 2008
From United Kingdom
Posted April 28, 2010
Can only echo Lowyhongs comments - I've been playing with Dark Mod since the turn of the year and it's superb.
They are always looking for new blood to create missions / campaigns, so any budding mapmakers amongst you get on it! Theres only about 14 - 15 missions to download at the moment (and 1 campaign in the pipeline), but the word is the tools to create maps / levels are intuitive and quite easy to use.
One condition - anything created cant reference the 'Thief' universe in any way, lest copyright infringement occurs. Thus, although the 'Builders' in Dark Mod look suspiciously similar to the 'Hammerites' from Thief, they are actually in no way associated, linked or copied.....honest!
The Doom 3 engine and way they have used it pushes the dark mod beyond anything the original series has had, IMHO.
Get on it, you Taffers!
They are always looking for new blood to create missions / campaigns, so any budding mapmakers amongst you get on it! Theres only about 14 - 15 missions to download at the moment (and 1 campaign in the pipeline), but the word is the tools to create maps / levels are intuitive and quite easy to use.
One condition - anything created cant reference the 'Thief' universe in any way, lest copyright infringement occurs. Thus, although the 'Builders' in Dark Mod look suspiciously similar to the 'Hammerites' from Thief, they are actually in no way associated, linked or copied.....honest!
The Doom 3 engine and way they have used it pushes the dark mod beyond anything the original series has had, IMHO.
Get on it, you Taffers!
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lowyhong
resident bff
Registered: Dec 2008
From Singapore
Posted April 28, 2010
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I think they have really surpassed the achievements of the first two Thief games in almost every way possible. I liked the Thief: DS lockpicking minigame, but it really took away the tension too easily, and even the 4-5 tumbler locks were too easy. TDM's lockpicking is ace - you really have to get that sweet spot quick, and there's immense pressure to quickly get it fast before the guard returns (that is, if you want to ghost through). And the mantling and rope climbing is brilliant. I really like how easy it is to mantle, and you can mantle almost anything if it's in your reach.
And I don't even have to discuss how awesome the object manipulation is. ;).
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lowyhong
resident bff
Registered: Dec 2008
From Singapore
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Navagon
Easily Persuaded
Registered: Dec 2008
From United Kingdom
Posted November 12, 2010
I should probably give this mod another try. I don't think it worked for me the first time around.
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lowyhong
resident bff
Registered: Dec 2008
From Singapore
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Navagon
Easily Persuaded
Registered: Dec 2008
From United Kingdom
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lowyhong
resident bff
Registered: Dec 2008
From Singapore
Posted November 13, 2010
Interview with BIkerdude, creator of one of my favourite Dark Mod missions.
Also: NPCs playing cards
Also: NPCs playing cards
Post edited November 13, 2010 by lowyhong