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JudasIscariot: I do have to correct Daedolon in that Ultima Underworld 1 and 2 had all of System Shock 1's innovations before hand, they just weren't a swidely recognized, in my humble opinion, until System Shock.
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Daedolon: All? :)
Well I have to agree on that most of the stuff were there, still with System Shock I feel they upped the stuff to a new level and added yet quite a bunch of new, appropriate innovations. System Shock 2 just seemed to draw from other games of the same time without really going for anything new. I also acknowledge that the Ultima Underworld is another way too underrated series. It seems to me that Looking Glass were the masters of atmosphere and innovation back in the day.
I also loved Uplink, if only it wasn't so unstable...

Unstable?? What?? Stablest game I ever played....What were you playing it on, an HTC Wing or something?? Also, 1.54 patch fixed most bugs....
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Fenixp: To sum it up, things I DO actually love about SS1:
- Audiologs. No game after SS had such a great audiologs - seriously, they were awesome, VERY well written, and voice acting was worth it too.

These were the major part in making the game as atmospheric as it is, sadly I think a lot of people have probably missed them because they weren't expecting them. With the CD-ROM version of the game the audio logs are really great and further enhance the atmosphere, with a fantastic voice acting that's hardly heard in games.
This is another thing that might have caused alot of people to miss them, because I believe a lot of people had either downloaded either the original or a stripped down version of the game, instead of getting the legal CD. Or simply the case of people already owning the floppy diskette version and not thinking the switch to the CD-ROM version is worth it.
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Fenixp: - Difficulty settings. Seriously... This game got it right. One could set it to fit his needs.

I completely agree. You can't skip System Shock for saying it's too hard, or that it bears no challenge whatsoever. I think the balance is great with all the different levels, plus just the fact that you can enjoy the puzzles and storyline without getting frustrated with the enemies if you're a bad shot.
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Fenixp: - Puzzles. Yes, those connecting puzzles were AWESOME.

I love puzzles like that, they're completely in-absctract and they're put right in your face, the answer is there and you just have to let the cogs in your brains loose. With System Shock 2 it was all about the character specifications easing out the random factor of the puzzles and hoping for the best, there was no real thought process going on there and I hate the game for that.
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Fenixp: - Freedom and secrets: This game really encouraged exploration. There was tons of stuff to be found, and every time I play this game I find something new. And one REALLY had a feeling he's on a space station - design of various levels was great and believable, and you got real freedom of movement on it, so it actually felt like you were walking trough CORRIDORS, not THE corridor...

What troubled me with System Shock 2 was how linear it was when you realized the storyline is pulling you to a predefined direction. In System Shock, all the various missions/quests you need to do in order to proceed in the main storyline were all laid out in such a fashion you always had a choice where to go and what to do first.
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Fenixp: - Details. Your body actually smashes itself to the wall it you hit it fast - when you have speed booster, you'll get hurt. Your heart beat speeds up according to your exhaustion. Drugs have negative effects. And there's much, much more...

It DOES feel like they were thinking about every feature properly before implementing them in the game. The amount of stuff that's there is baffling, while it's hidden so well the game never ends up being a feature creep.
Very good points, I somehow managed to completely avoid mentioning those, I just feel they such an imperative part of the game that I failed to mention them thinking they're such a big part of the game that you can't miss them.
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Fenixp: But, as far as implants go, I actually found SS2's RPG system more interesting, and I LOVED SHODAN in SS2.

I can agree they had a lot of great ideas and execution, I just personally feel the hands-on style implants of the first game worked better for me.
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JudasIscariot: Don't forget the cyberspace segments in SS1! I actually liked those....

For what it's worth, I liked them as well, especially the idea of plugging in to the cyberspace and hacking security nodes open. The implementation could have used some more work, but seeing it was 1994 they pulled a superb job with it. My main gripe is the anticlimatic battles within the cyberspace.
Post edited December 16, 2009 by Daedolon
<span class="bold">SubSpace</span>
One of the first online action games, and one of the early adopters of the term "massively multiplayer," although back in '97 that meant 100-200 players. 2D spaceships fighting in enormous mazes with few set goals and a beautifully balanced set of powerups and specials. Mostly forgotten now, but you can still play it in an (imho) abridged for. When Virgin Interactive folded they allowed the players to reverse engineer server software and it's been going ever since.
It's mostly traditional CTF these days, but the greatness of the game as originally designed was the freedom factor. People would claim territory just for the fun of it, disrupt the flag game in the most obnoxious way they could think of, hunt the people disrupting the flag game, or just sneak around looking for ways to become despised.
<span class="bold">The 7th Saga</span>
My favorite SNES game, and I think maybe the best of them except for Metroid 3. It was called Elnard in Japan, an Enix release from the Actraiser / Soul Blazer era. This was a top-down RPG with 3D(ish) over-the-shoulder fights. The music had a sweet ambient electronic sound which was rare back then, the bosses were fierce, and even the random trash could be very difficult. Encounter the wrong set of them while traveling what you thought was realtively safe country and you were in trouble! It's pretty desolate if you look at it now, but for me the overworld just felt much bigger than the other RPGs of the time, maybe because it was so damned difficult to travel.
Most importantly, the game had 7 playable characters. You would choose one at the beginning, and of the 6 you did not pick, one could become your sidekick while the others would compete against you to find all the runes which were the game's ultimate goal. Most of these would remain friendly or neutral towards you, but some were hostile and others would become hostile toward you depending on events. Even your sidekick might stab you in the back and take your runes if you weren't careful.
The runes would grant you extraordinary powers while you held them. Teleportation, free combat buffs, that sort of thing. I remember my excitement and trepidation as I approached a new town and saw it glimmering on the overworld radar, indicating a rune was present. Was it buried in a dungeon beneath the town, or was one of my fellow travelers there, having beat me to one of the runes? Would he challenging me for the ones I had managed to find?
Adding to the high stakes of these encounters was the fact that you couldn't die. If you were defeated, you found yourself back at the inn. "It would have been too late if we had waited longer," the inkeeper would explain. If your defeat was by one of those other 6 adventurers, you would wake up to find your runes looted and the advantages they'd provided gone!
<span class="bold">Anarchy Online</span>
Flash forward to present day - or to 2001 if you prefer - and to my favorite game. Or at least my favorite you can still play. AO is the only major MMO from the pre-Eve / pre-WoW era which is still in good health and can be played more or less as it was originally designed. Quite well known when it came out, it was soon forgotten because its launch was a disaster and the developer alienated many of its original population during its first couple of years.
Today it is still in good health, and it's because Funcom has mostly turned it over to the players - that is to say, it has hired from the player base to such an extent that, according to the current game director, everyone now working on it was drawn from the player population. It shows. The newbie areas aren't abandoned like they are in most old MMOs, old dungeons are still well-traveled, and the PvP and crafting systems encourage creation and level locking of alts which means you seldom have to play alone. The free play flavor includes everything prior to the expansions, and doesn't cordon freebie players off in their own subculture as is usually the case. Most of my friends and guildmates in this game are on free accounts.
What's really special about AO, apart from its unique atmosphere and art style, is the skill system. There are very few hard level restrictions on abilities or equipment. Instead, wear requirements involve skill levels, which can be raised by investing the points you're awarded each level, but also by raising the base abilities they derive from. This includes buffs, which are not only cast but also granted by permanent or temporary implants as well as equipment. A considerable portion of the game is spent trying to "fit into" armor, weapons, implants, or the computers used to run these buffs (lol nanotech), often using one to meet temporarily the requirements of the other. This can be complex and rewarding in itself, but more interestingly it means players are constantly interacting with each other during downtime, and I mean with everyone - not just guildmates in your level range.
My favorite thing about AO has always been the music. It's played dynamically from 5-15 second clips which blend together so seamlessly I didn't realize it was happening for over a year. The mood changes depending on your location, the time of day, that sort of thing. Which would mean nothing were it not very, very pretty. Added to this is an extraordinary background ambience of distant alien sounds which blend in to really make the setting feel like another world in a far-off time.
System Shock 1 and 2 are both fantastic
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einexile: ...

I never had the chance to play SubSpace like it was supposed to, but the little I got ty try, I loved the idea. I'm not sure if it was just the maps I tried, but they all were open space with no interesting cave structures to create interesting camping and gunfight situations. I also felt the game was very unforgiving to a newcomer as I got my ass handed to me more than once, and I do know my Wings and variants.
Briefly thought you were talking about The 7th Guest and The 11th Hour, which I find alot of fun. Never heard of The 7th Saga, though, have to check it out when I feel for old school RPG action.
Anarchy Online, aside from Ultima Online, was the most interesting MMO I have had the chance to play. I'm a sucker for properly done Cyberpunk so the setting worked for me. I normally hate MMOs for the grinding (thus Ultima Online), but Anarchy Online seemed to do it in a very progressive way. Although the missions were almost all about killing NPCs, it never became a chore.
I just dropped all the MMO business for the lack of time and money (which seemed to disappear for getting CiB copies of old DOS classics).
1. Mage Knight Apocalypse
-- A wonderful game where your style depicts the design of you class, a true RPG in the respect that you shape your hero by your actions and not by spending skill points.
2. Bad Day L.A.
-- Quite possibly the funniest game i ever played, your a homeless blackman in LA when a jet full of toxic chemical falls and transforms people into zombie things. and its up to you to save them with a fire extinguisher. Oh and its a GTA style 3rd person game with some of the funniest one-liners Ive ever heard in a video game.
3. American McGee's Alice
-- The most memorable 3rd person adventure game ive ever played in my entire life. It fully explores Wonderland. It has a kids mental hospitals managed by the Mad Hatter, and that's not even the best part.
Runner-UP
Sanitarium (please go buy this gog now) greatest adventure game on the planet and godsend to all members of GOG.com
Post edited December 16, 2009 by Starkrun
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ovoon: Blake Stone:
Makes DOOM look like crap in terms of originality and gameplay. GO BUY IT HERE NOW!
Yes, I totally agree. I like this way more than Doom.
It also gives me an excuse to shamelessly plug my review.
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lotr-sam0711: It also gives me an excuse to shamelessly plug my review.

If we're shamelessly plugging reviews... I've done a few for Abandonia, but I don't want to link them cos I'll get shouted at for linking to an abandonware site.
(They were for SimLife, Warhammer: SotHR and Shadowcaster - all underrated perhaps...)
To those who posted about System Shock - I prefer the first one too. It's amazing how System Shock kept me on the edge of my seat the *entire* time I was on Citadel station. Not even Bioshock did that. I got close to the end of SS2, but... I kinda saved over my backup save and now I'm stuck with no health and no hypos... :(
Anyway, my top 3 underrated/unpopular games in no particular order: Killer7 (or any Suda51 game really), The Path, Clock Tower (First AND Second Fear). Seriously, these should be revered.
Elite Beat Agents didn't sell much and there isn't going to be a second one :(
Rise of Nations was pretty well loved among RTS fans
You would think judging by the reviews but I have played this game to death online since the start, I don't think I ever saw more than 80 players at any one time(nowadays it's more like 30). Compare that to the likes of C&C where you'll find 1000's.
Thief 1: Dark Project
Thief 2: Metal Age
Thief 3: Deadly Shadows
Underated classics with a cult following.
Easy to see why they are underated with how bad the gfx looked... i didn't even want to try it even after receiving a free copy with a new sound card, thats how much the demo had put me off the game. It wasn't untill 2002 (2 years later) that i gave it a proper try and fell in love its story and huge levels.
While the 3rd was definately not great like the other 2, i still enjoyed it far more than most other games out there just because of the continuation of the character garret.
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AlexY: To those who posted about System Shock - I prefer the first one too. It's amazing how System Shock kept me on the edge of my seat the *entire* time I was on Citadel station. Not even Bioshock did that.

I personally felt like BioShock had a much more refined atmosphere and fleshed out storyline than System Shock 2, even though it's almost a straight ripoff from the two games. Neither BioShock or System Shock 2 ever made me feel as truly scared or oppressed as System Shock did, which I feel is a shame. If the sequel can't be true to it's predecessor with gameplay basics or storyline, it should at least retain the very same atmosphere that of the first game.
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AlexY: I got close to the end of SS2, but... I kinda saved over my backup save and now I'm stuck with no health and no hypos... :(

That happened for me the first time as well. I think it's a very bad thing for the game to either penalize you in such a way or completely lack the testing to have you have to restart it from the start.
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Daedolon: Neither BioShock or System Shock 2 ever made me feel as truly scared or oppressed as System Shock did, which I feel is a shame. If the sequel can't be true to it's predecessor with gameplay basics or storyline, it should at least retain the very same atmosphere that of the first game.

I'll never forget the first time I got to Maintenance. (it is Maintenance, right?) I was all: "HOLY CRAP I CAN'T SEE ANYTHING SOMETHING INVISIBLE IS HITTING ME HOLY SHIT RUN!!!". And if that wasn't enough, there were only locked doors and it took me a couple of hours to figure out there was a main elevator in the middle.
Now that was the best darkness I've ever seen in a game. (Well...next to Silent Hill 2. :P)
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AlexY: I'll never forget the first time I got to Maintenance. (it is Maintenance, right?) I was all: "HOLY CRAP I CAN'T SEE ANYTHING SOMETHING INVISIBLE IS HITTING ME HOLY SHIT RUN!!!". And if that wasn't enough, there were only locked doors and it took me a couple of hours to figure out there was a main elevator in the middle.

It's the Engineering deck :P
Yeah, those mutant blobs still scare the hell out of me, every time I go down there. Their attacks are so powerful and you can't really see them or evade them anywhere.
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AlexY: Silent Hill 2.

That's another game I love with all my heart.