Posted September 29, 2012
The favorite ones, for movies or other tales, novels, videogames, etc. Some love jungles some love wastelands, some love urban settings, or deep space, some love to recognise their own familiar places, bollywood loves green swiss mountains.
I'm partial to :
- Confinment, isolation. For movies/books more than for games, actually. I love a bunch of people being severed from the world, a limited cast of characters, dealing with a claustrophobic setting and possibly paranoia. This is more a setting structure than a setting itself, as it's compatible with many locations (as varied as "the beast of war", "and then there were none", "rec", "eye of the needle", Bilal's "bunker palace hotel", Sartre's "no exit"). And in particular :
- Seas. I love seas. They are very hard to film (because sea colours and texture change too often to allow for easy editing), easier to write about. But if a story takes place at sea, above or under, I'm sold. If a vehicule sails, I find its shape magnificent. I love ship and submarine similators, pirate games, and, of course, all sorts of sea-based movies, from "das boot" to "dead calm", from "master and commander" to "pirates", from... from "waterworld" to "the love boat", and I am almost not exaggerating.
- Snow, cold. Also happens to make great claustrophobic settings. "Shining", "ice station zebra", "ravenous", "jeremiah johnson", "the thing", "20 days of night"... But even as a mere general background, like in "where eagles dare", "dance of the vampires", "il grande silenzio", "a king without distraction", "atanarjuat", "the eiger sanction"... There is something both oppressing and somehow "muffling" in snow, that does more than merely isolate. Plus, things are paradoxally oppressive yet open (uncrossable deserts do that too, but lethal cold is more direct). And the whiteness of snow allows for nice contrast with visual of thematic or vsual violence. Something in its calm too, although sometimes snow is the most brutal enemy itself ("north face").
Anyway, the question is :
What "The story takes place in..." have you immediately, unconditionnaly, sold. In books, fims, games, etc.
I'm partial to :
- Confinment, isolation. For movies/books more than for games, actually. I love a bunch of people being severed from the world, a limited cast of characters, dealing with a claustrophobic setting and possibly paranoia. This is more a setting structure than a setting itself, as it's compatible with many locations (as varied as "the beast of war", "and then there were none", "rec", "eye of the needle", Bilal's "bunker palace hotel", Sartre's "no exit"). And in particular :
- Seas. I love seas. They are very hard to film (because sea colours and texture change too often to allow for easy editing), easier to write about. But if a story takes place at sea, above or under, I'm sold. If a vehicule sails, I find its shape magnificent. I love ship and submarine similators, pirate games, and, of course, all sorts of sea-based movies, from "das boot" to "dead calm", from "master and commander" to "pirates", from... from "waterworld" to "the love boat", and I am almost not exaggerating.
- Snow, cold. Also happens to make great claustrophobic settings. "Shining", "ice station zebra", "ravenous", "jeremiah johnson", "the thing", "20 days of night"... But even as a mere general background, like in "where eagles dare", "dance of the vampires", "il grande silenzio", "a king without distraction", "atanarjuat", "the eiger sanction"... There is something both oppressing and somehow "muffling" in snow, that does more than merely isolate. Plus, things are paradoxally oppressive yet open (uncrossable deserts do that too, but lethal cold is more direct). And the whiteness of snow allows for nice contrast with visual of thematic or vsual violence. Something in its calm too, although sometimes snow is the most brutal enemy itself ("north face").
Anyway, the question is :
What "The story takes place in..." have you immediately, unconditionnaly, sold. In books, fims, games, etc.