Crowseye: I think Minecraft probably fits the best among currently popular games, but I suspect that it will actually be some future iteration of the game, somewhere between "added and improved features" and "requires a PhD" that will be the one the Minecraft community favors in 2030.
Well, naturally. They keep working on it, so the version that "lasts" will always be the latest one available.
Crowseye: Sort of the way ithat SimCity 2000 and Civ 2 tend to show up in favorite games lists of old timers rather than the originals (when historical significance is not a factor).
Yes, I have a theory about that.
When you make a new game, you can't help but make some less than optimal design decisions. Other things may end up in a less than satisfactory state due to time or budget constraints.
Then, when you make a sequel, you have something to build on. You now have a clear idea of what worked and what didn't the first time around, and can address those issues. You may also have a working code base to build upon, which means that you can go further with the same time and budget constraints you had the first time around. The result can be that the second game in a series is essentially the game that the first one
should have been, and often with somewhat better tech as well.
After that, it can go several ways.
1. You keep churning out essentially the same game over an over again with minor tech updates.
2. In order to avoid churning out essentially the same game over and over again, you decide that you have to do
something new with it. Since you are now operating outside the original design parameters, this will frequently make the game worse, because you are making changes just for the sake of making changes, rather than changing something that needs to be changed. Sometimes it works though.
3. You make substantial changes to the game, taking it in an entirely new direction, or even moving it into a different genre. This will frequently alienate your existing fanbase, but may attract a new one.