slash11: RPG codex is the perfect site for RPG's and guess what they as well say about oblivion?
Hah, well that cracked me up. I just can't even begin to explain all that's wrong with that sentence, mr. RPG veteran :D
LinustheBold: Sadly, the new design was the basis for Skyrim, which is why I never rushed out to buy it; I'll grab it when it goes on sale for under $5 or so. Because I know I'll never really enjoy it.
Skyrim is actually extremely good. I still didn't enjoy it as much as I have enjoyed Morrowind, but Steam says I have plunged over 130 hours into the damn thing so it has to do something right (While I have modded it to make it more hardcore, the basis of the gameplay remains the same.)
While Oblivion definitely has the best questlines of the three modern TES games (the Ten Little Niggers-esque one for assassins was awesome, as was the one with painting. And the one where you got sent to snatch the ring from under water. Oblivion really had great quest design, I was hoping for more of that in Skyrim. Oh well.), Skyrim wins in exploration hands-down. Seriously, all the absolutely amazing, stunning and wonderful stuff you can find in that game is absolutely extraordinary, especially with all the DLC (expansions, whatever you want to call them). Dwemer fortresses make a comback, sadly not looking quite as alien as in Morrowind, making up for that in other aspects tho. Dragonborn expansion lets you take a look around Soltsheim, with the classical Morrowind architecture surrounding you. You... Oh I won't spoil, the world design is quite simply amazing - I'm just sad cities are not quite as well-executed as those in Oblivion