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http://www.eurogamer.net/articles/2013-07-05-heres-what-the-new-chaos-engine-looks-like
Some new gameplay footage.
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SCPM: Got in touch with Mastertronic, and they say that there will be a no DRM release, and they'd like for it to be on GOG, if GOG is willing.
Good news.

I hope this won't be the American version where the Preacher character was changed to the Scientist (this being the sort of censorship game publishers apparently thought was necessary to avoid offending Christians in the early 1990s). I think he's wearing a dog collar in his picture in the trailer, but as the pictures are deliberately indistinct I can't be sure.
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ydobemos: Good news.

I hope this won't be the American version where the Preacher character was changed to the Scientist (this being the sort of censorship game publishers apparently thought was necessary to avoid offending Christians in the early 1990s). I think he's wearing a dog collar in his picture in the trailer, but as the pictures are deliberately indistinct I can't be sure.
Uh, that sort of censorship was done by Nintendo, not the game publisher. It's why religious imagery of most kinds was removed from US releases in Nintendo game consoles.
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Foxhack: Uh, that sort of censorship was done by Nintendo, not the game publisher. It's why religious imagery of most kinds was removed from US releases in Nintendo game consoles.
Worth nothing that they did nothing of the sort in Japan, it was specifically because they were worried about offending Americans.
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Foxhack: Uh, that sort of censorship was done by Nintendo, not the game publisher. It's why religious imagery of most kinds was removed from US releases in Nintendo game consoles.
The Preacher became the Scientist in the Mega Drive ("Genesis" to Americans) version as well. Also I think in the American PC version, but I may be mistaken.
http://www.explosion.com/41883/the-chaos-engine-remake-dated-for-pc-mac-linux-august-29/
The game will be out August 29 on GOG, Steam, and GetGames.
Nice. Another one shortly to be added to my wishlist.
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SCPM: http://www.explosion.com/41883/the-chaos-engine-remake-dated-for-pc-mac-linux-august-29/
The game will be out August 29 on GOG, Steam, and GetGames.
Nice. Now if only we could get other Bitmap Brothers classics here...
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Crosmando: Didn't these guys made an RTS with red robots? Or was it someone else...
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bansama: I mentioned this on Twitter a few days ago, wondering how faithful it'll be to the Amiga one. They tweeted me assuring this would be faithful to the original Amiga version as it's being built on the original Amiga source code.
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Crosmando: Is it using the original art assets?
Yes, original art! everything original, there is a huge interview with the devs on RockPaperShotgun.com


I wonder what will be the better version, because on Steam they said it will have Workshop integration later, so people can make their own custom levels.

Well, probably getting this game 4 times over anyway. ;)
Post edited August 18, 2013 by dyscode
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dyscode: Yes, original art! everything original, there is a huge interview with the devs on RockPaperShotgun.com
Yeah I ended up finding out that myself. Pretty disappointing that all of the reactions seem to be "Waaaah! I wanted a fully 3d remake!" and the like, using the original code and assets and just updating it for modern operating systems and controls is exactly how I think most "remakes" should be done, less chance of them ruining it that way.

For me a "remake" is less of an opportunity for new game in a new engine built from the ground-up, but just a way to play the original without having to deal with annoying emulators.
Post edited August 18, 2013 by Crosmando
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dyscode: Yes, original art! everything original, there is a huge interview with the devs on RockPaperShotgun.com
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Crosmando: Yeah I ended up finding out that myself. Pretty disappointing that all of the reactions seem to be "Waaaah! I wanted a fully 3d remake!" and the like, using the original code and assets and just updating it for modern operating systems and controls is exactly how I think most "remakes" should be done, less chance of them ruining it that way.

For me a "remake" is less of an opportunity for new game in a new engine built from the ground-up, but just a way to play the original without having to deal with annoying emulators.
Exactly my thoughts!

some one also said they brighter color palette is the Amiga AGA Version not the more muted palette of the standadrt version, I own both, man I haven't take a look at them a long time!
I remember also thinking the AGA looked a bit more 'childish', less stylish.
But this complain would be like dropping from 120% to 110% satisfaction or something ;D
Post edited August 18, 2013 by dyscode
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Crosmando: Yeah I ended up finding out that myself. Pretty disappointing that all of the reactions seem to be "Waaaah! I wanted a fully 3d remake!" and the like, using the original code and assets and just updating it for modern operating systems and controls is exactly how I think most "remakes" should be done, less chance of them ruining it that way.

For me a "remake" is less of an opportunity for new game in a new engine built from the ground-up, but just a way to play the original without having to deal with annoying emulators.
Hmm...I dunno. I find that the best remakes sit in a sweet spot between those two definitions. A complete 1:1 remake is fairly pointless in my eyes, as then you might as well just bundle a pre-configured emulator. It's precisely what GOG does with DOSBox and ScummVM. I don't really go much on all these 'reimaginings', but a good remake should be able to precisely replicate the original experience and build upon it. A great example of this was the two Monkey Island remakes. Baldur's Gate EE, on the other hand, was a badly missed opportunity.

I am liking what Bitmap Bros have done with this though so far. Will certainly be picking it up day one off GOG, and may even get it cheap some time off Steam as well (as in, VERY cheap).
Post edited August 18, 2013 by jamyskis
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jamyskis: Hmm...I dunno. I find that the best remakes sit in a sweet spot between those two definitions. A complete 1:1 remake is fairly pointless in my eyes, as then you might as well just bundle a pre-configured emulator. It's precisely what GOG does with DOSBox and ScummVM. I don't really go much on all these 'reimaginings', but a good remake should be able to precisely replicate the original experience and build upon it. A great example of this was the two Monkey Island remakes. Baldur's Gate EE, on the other hand, was a badly missed opportunity.

I am liking what Bitmap Bros have done with this though so far. Will certainly be picking it up day one off GOG, and may even get it cheap some time off Steam as well (as in, VERY cheap).
I agree with you in a way, I think this Chaos Engine remake could of done with some more levels and perhaps an extra class, I just think a remake should if possible use the original assets and code to preserve the original game, BGEE did this but it was a sloppy job aimed at tablets, and it's actually worse than the original games (with mods), so not really comparable.

I just find the claim that a remake can be faithful without access to the source-code and/or a programmer who personally worked on the original, or at least a dis-assembly of the game, quite outrageous. How can developers remake a game if they had no idea what was going on under the hood in the game's logic? Without that the best developers can do is clone the game based on how it plays, or as you mentioned the dubious "reimaginings" which are just entirely new games.
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SCPM: http://www.explosion.com/41883/the-chaos-engine-remake-dated-for-pc-mac-linux-august-29/
The game will be out August 29 on GOG, Steam, and GetGames.
That'll be an instabuy for me here, then. Great news, hope it's followed up eventually by Gods as well.
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jamyskis: Hmm...I dunno. I find that the best remakes sit in a sweet spot between those two definitions. A complete 1:1 remake is fairly pointless in my eyes, as then you might as well just bundle a pre-configured emulator. It's precisely what GOG does with DOSBox and ScummVM. I don't really go much on all these 'reimaginings', but a good remake should be able to precisely replicate the original experience and build upon it. A great example of this was the two Monkey Island remakes. Baldur's Gate EE, on the other hand, was a badly missed opportunity.

I am liking what Bitmap Bros have done with this though so far. Will certainly be picking it up day one off GOG, and may even get it cheap some time off Steam as well (as in, VERY cheap).
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Crosmando: I agree with you in a way, I think this Chaos Engine remake could of done with some more levels and perhaps an extra class, I just think a remake should if possible use the original assets and code to preserve the original game, BGEE did this but it was a sloppy job aimed at tablets, and it's actually worse than the original games (with mods), so not really comparable.

I just find the claim that a remake can be faithful without access to the source-code and/or a programmer who personally worked on the original, or at least a dis-assembly of the game, quite outrageous. How can developers remake a game if they had no idea what was going on under the hood in the game's logic? Without that the best developers can do is clone the game based on how it plays, or as you mentioned the dubious "reimaginings" which are just entirely new games.
I also agree, this is quite a rare case, where all of the original assets, esp. incl. the source code is used to recreate / update the original for modern hardware.
As far as the number of Levels are concerned, they said Steam Workshop is planned for later, so that problem will be gone, also and the inclusion of local and online coop is, IMHO the only real add-ons/ updates this game needs. :)
Post edited August 28, 2013 by dyscode