Posted November 14, 2014
I was highly surprised when This War of Mine didn't get the Roguelike label. My initial impression is that it is, even though its labeled "adventure".
A quick search showed that GoG considers 10 of their products roguelikes:
Sword of the Stars: The Pit Gold Edition
Sword of the Stars: The Pit Gold Edition Upgrade
Sword of the Stars: The Pit Gold Edition - The Pilgrim
Tower of Guns
Desktop Dungeons
Desktop Dungeons: Goat Person
Tales of Maj'eyal
Tales of Maj'eyal: Ashes of Urh'rok
Ascendant
Bionic Dues
Ascendant is an side-view action game and Tower of Guns is a shooter. But the rest of them are the ones that some people call a 'real' roguelike. Sure, its a fun idea to clone a thirty year old turn-based ASCII game, but shouldn't a genre-label be a bit less restrictive? A lot of game designers have looked at the core that made Rogue attractive - permadeath and procedurally generated environment - and explored how this could work in *new* games. However, none of the games shown below has the Roguelike label:
Spelunky
Zafehouse Diaries
Rogue Legacy
This War of Mine
Don't Starve
99 Levels to Hell
King of Dragon Pass
Risk of Rain
FTL: Advanced Edition
Vertical Drop Heroes
Sword of the Samurai
Smugglers V
I think it would be better if GoG dropped their wishy-washy talk about "roguelike elements", and just labeled these games Roguelike.
Then purists could write post about that the games are not true roguelikes, and creates GOGmixes that lists the true roguelikes on this site. All 4 of them.
A quick search showed that GoG considers 10 of their products roguelikes:
Sword of the Stars: The Pit Gold Edition
Sword of the Stars: The Pit Gold Edition Upgrade
Sword of the Stars: The Pit Gold Edition - The Pilgrim
Tower of Guns
Desktop Dungeons
Desktop Dungeons: Goat Person
Tales of Maj'eyal
Tales of Maj'eyal: Ashes of Urh'rok
Ascendant
Bionic Dues
Ascendant is an side-view action game and Tower of Guns is a shooter. But the rest of them are the ones that some people call a 'real' roguelike. Sure, its a fun idea to clone a thirty year old turn-based ASCII game, but shouldn't a genre-label be a bit less restrictive? A lot of game designers have looked at the core that made Rogue attractive - permadeath and procedurally generated environment - and explored how this could work in *new* games. However, none of the games shown below has the Roguelike label:
Spelunky
Zafehouse Diaries
Rogue Legacy
This War of Mine
Don't Starve
99 Levels to Hell
King of Dragon Pass
Risk of Rain
FTL: Advanced Edition
Vertical Drop Heroes
Sword of the Samurai
Smugglers V
I think it would be better if GoG dropped their wishy-washy talk about "roguelike elements", and just labeled these games Roguelike.
Then purists could write post about that the games are not true roguelikes, and creates GOGmixes that lists the true roguelikes on this site. All 4 of them.
Post edited November 15, 2014 by KasperHviid