Posted January 20, 2012
jefequeso: 1. This discussion relates a lot to the debate we had awhile back about "cinematic" games (when I was in a significantly worse mood. Did I ever apologize for that?). And in that thread, there was...something... I couldn't quite grasp what the problem was, but there was a sense in which we weren't exactly on the same page about the argument. We were both seeing it as something different. And now I think I understand. You're coming from the point of view of "This is the way things are, and developers shouldn't be blamed for it. They just do what will be most beneficial for them." And I'm coming from the point of view of "The way things are is not preferable to me, and I want to see it changed." And not only are you right, but your point of view is probably the most realistic. After all, there's no chance that the mainstream game industry is ever going to be anything other than mainstream. It's indie developers and small companies that are going to provide unique and experimental experiences. So what good is it to complain?
2. I've re-written this next bit over and over again, because I can't quite express exactly what I want to. Basically, I understand what you're saying... but I still think that people have the right (and even the duty) to react negatively to things about the industry that anger them. Because it's the sheer illogical temperamental nature of people that keep developers from completely disregarding all creativity and just releasing the exact same sort of game from now until eternity. Would games like STALKER ever have been released it players had been content playing re-skinned versions of Doom over and over? Probably not. Because as logical as it is to just be happy with the way things are, it's only those stubborn cranky guys that complain about everything that keep the industry on its toes.
Umm... ok, I have more to say, but I know I've spent far too long replying, so I'm just going to post this and continue my thoughts in another post. So BEE PAYSHUNT!!!!!
POST CONTINUED:
3. But, of course, I shouldn't lose sight of what we are talking about. Because this isn't necessarily a discussion about people who complain about the way things are, it's about people who complain that things change. Which seems like it would do the exact opposite of moving the industry forward. On the one hand, yes... but on the other hand, it's important to not only move things forward but to reign things in when they've stopped improving.
I don't know... I'm having a really hard time getting my thoughts in order right now (I'm in the process of switching to a different medication for my Adult ADD, and it hasn't kicked in completely yet). So I think that it'd probably be best if I bowed out of the discussion now and had some time to chew over everything.
1. I forget that conversation....I can't recall if we ever solved it or not either. 0.o 2. I've re-written this next bit over and over again, because I can't quite express exactly what I want to. Basically, I understand what you're saying... but I still think that people have the right (and even the duty) to react negatively to things about the industry that anger them. Because it's the sheer illogical temperamental nature of people that keep developers from completely disregarding all creativity and just releasing the exact same sort of game from now until eternity. Would games like STALKER ever have been released it players had been content playing re-skinned versions of Doom over and over? Probably not. Because as logical as it is to just be happy with the way things are, it's only those stubborn cranky guys that complain about everything that keep the industry on its toes.
Umm... ok, I have more to say, but I know I've spent far too long replying, so I'm just going to post this and continue my thoughts in another post. So BEE PAYSHUNT!!!!!
POST CONTINUED:
3. But, of course, I shouldn't lose sight of what we are talking about. Because this isn't necessarily a discussion about people who complain about the way things are, it's about people who complain that things change. Which seems like it would do the exact opposite of moving the industry forward. On the one hand, yes... but on the other hand, it's important to not only move things forward but to reign things in when they've stopped improving.
I don't know... I'm having a really hard time getting my thoughts in order right now (I'm in the process of switching to a different medication for my Adult ADD, and it hasn't kicked in completely yet). So I think that it'd probably be best if I bowed out of the discussion now and had some time to chew over everything.
But it seems you got my point from this conversation. As for what good is it to complain? Well I never said one shouldn't complain entirely perse......just that one should be open to new things regardless to what they are accustomed to in a particular field of interest & not just shut out new experiences in their favorite genre/medium/series based on the fact that it clashes with their preconceived notions of how things should be in that medium/genre in order for it to be "good" to them.
And if one still doesn't like the way their favorite genre/series is going they should constructively try to change things for the better(using their wallet to not buy from one company and buy more from companies that produce a product you want, making your own products or funding such, etc.), and not just complain about it to thin air/random people ad nauseum as if that will accomplish anything.
And of course, one should(if going the constructive attempts at change route) set realistic goals or expectations of such and not be mad if you can't get a major change in the industry/genre/medium as soon as you'd like and to a major level.
2. Read 1 again.....I think I covered this in that reply as well. Also i'd like to add that criticism is good if done for good reasons and in constructive ways.....as long as one(again as I said above) maintains realistic expectations as to the results of their actions.
3. The more things change......I just had to say that....:)