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Kemuel moves East and then North and checks out the chest.
Edit: West and North, sorry!
Post edited February 02, 2012 by Nel-A
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Nel-A: Kemuel moves East and then North and checks out the chest.
Edit: West and North, sorry!
You open the chest to reveal 83 gold pieces, which you happily add to your coffers.

You also find:
Unidentified Potion: This clear vial contains a fluorescent orange substance. You open it up and smell what's inside, but immediately recoil in disgust. No one will mistake this for a refreshing drink! Thinking back over your time at the base camp, you recall that Gallop from Gallop's Concoctions was practically begging people to find a potion of this description. At the beginning of your next quest, you might want to bring it back to him and see if he'll give you a reward.

Your inventory being updated now. Map being updated now. 2 treasure chests remain.
Post edited February 02, 2012 by stoicsentry
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Aaron86: <snip>
Vir: turn 3 overall. As always, move up to 2/act.
Vir moves 2 east.
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Aaron86: Vir moves 2 east.
You can't, there's a wall there. 2 west maybe?

Also, want to use one of your skills or not? If not it's OK, just checking.
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Aaron86: Vir moves 2 east.
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stoicsentry: You can't, there's a wall there. 2 west maybe?

Also, want to use one of your skills or not? If not it's OK, just checking.
West is what I meant. Sorry.

I was going to hold off on my skills, but now that you mention it, I guess I might as well turn on Levitate.
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stoicsentry: You can't, there's a wall there. 2 west maybe?

Also, want to use one of your skills or not? If not it's OK, just checking.
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Aaron86: West is what I meant. Sorry.

I was going to hold off on my skills, but now that you mention it, I guess I might as well turn on Levitate.
OOC: Oops, don't want to impact the outcome but yeah, that is one of the types of moves I suspected you would make.

You are now floating 3 feet in the air. Melee damage should be somewhat tougher to land against you while in this state. OOC: Note: you can levitate higher than this, but to do so, you would have to "try again" by deactivating it and then activating it again. Once you begin levitating you have a set height at which you do so based on your die roll.


HP Update

Kemuel: 62/62
Vir: 41/41 (Levitating: 3 feet)

Map is being updated.
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Nel-A: <snip>
Map updated. Turn 4 overall: Kemuel. As usual, move up to 2 and/or act.
Post edited February 02, 2012 by stoicsentry
Kemuel moves Eastwards, twice.
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Nel-A: Kemuel moves Eastwards, twice.
Map updated.

Turn 5 overall: As usual, Vir, move up to 2/act.
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Aaron86: <snip>
Post edited February 02, 2012 by stoicsentry
Vir moves west 1 and searches the chest.
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Aaron86: Vir moves west 1 and searches the chest.
The chest was trapped! You took 9 damage.

You find a single, sad gold piece at the bottom of the chest. You pop open a latch underneath and discover:

Jadderick Living Box: This plain-looking white box is small enough to fit snugly in your inventory. Inside there dwells a creature called a Jadderick. Jadderix (plural) resemble Ogres in their appearance, with the exception that they are less than a centimeter tall, weigh only a few ounces and are covered in thick brown fur. Jadderix can activate profound magical powers far beyond that of any being in the world, with the exception of a Djinn. The problem is that they require a special type of food (a leaf that grows in marshes) in order to use their powers and, like some Djinn, they demand that you solve a puzzle or riddle before they will use their power for you.

The name of the Jadderick that dwells here is Hominy. At any time, you may take this action: open Hominy's box, feed him a Jadderick leaf, snap your fingers three times and make a wish. Then say, "Hominy, hear my humble request." You must follow this ritual PRECISELY.

He will provide you with a puzzle or riddle. You may consult with anyone around you as to the answer. You may even use a skill (if you have one) that helps to solve puzzles or riddles. However, you only have one chance to get it right. If you solve his puzzle or riddle on the first try, he will make your wish come true, to the extent that it is possible. If your first guess is incorrect, he will extract a portion of your HP for the remainder of any quest. You may choose NOT to attempt to answer the puzzle or riddle and you will not lose any HP. However, he will still keep the leaf you fed him.

OOC: Sorry for the wall of text.

HP Update
Kemuel: 62/62
Vir: 32/41 (Levitating: 3 feet)

Map being updated. Inventory being updated.

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Nel-A: <snip>
Turn 6 overall: As usual, move up to 2 and/or act
Post edited February 02, 2012 by stoicsentry
Kemuel moves East once and checks the chest. Then if still possible, he nloves south.
Kemuel moves East once and checks the chest. Then if still possible, he moves south.
Post edited February 03, 2012 by Nel-A
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Nel-A: <snip>
You move east and search the chest.

This chest is also trapped. It does 6 damage to you.

You find:
Certificate of Passage (Oma): This paper certificate entitles you to a free berth with the captain of any Oma ship and all the pay and rewards due to any Oma crewman. You may initiate a solo quest using this certificate at any time, provided you aren't involved in any other quest. (PM me any time).

Shield Seal (Fire): This is a magnetic seal, shaped like a torch. Before or during a quest (as an action), you may apply this seal to an equipped shield. It becomes forever magnetically linked to that shield and cannot be removed. The shield becomes highly resistant to fire. This also increases it's sale value.

You then move south.

Inventory being updated. Map being updated. All treasure chests searched.

HP Update
Kemuel: 56/62
Vir: 32/41 (Levitating: 3 feet)
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Aaron86: <snip>
Map and inventory have been updated. All chests have been searched, no more treasure to find.

It is now Vir's turn.

Turn 7 overall: Vir, as usual, you may move up to 2 and/or act in any order.

HP Update
Kemuel: 56/62
Vir: 32/41 (Levitating: 3 feet)
Vir glides 2 east then uses Telekinesis (Minor) on Kemuel's left boot.

OOC: I'm trying to be creative.